Oh FOMO, what a devil you are.

I was stupid, truly. This is my cross to bear. Hearing people say, 'It's like BOTW but it has a lot of the bad things removed!' 'It's BOTW but better!' 'Look, you can make a gingerbread man with a dick and get 10k retweets!'. The temptation, it got me to try a game I knew, KNEW I wouldn't like, but I felt some horrible urge to try nonetheless.

Largely, I find TOTK to be a project made from hubris. That you can generate a ton of hype and a huge amount of time on a development cycle to do absolutely fucking nothing, and still turn a profit. It's the same world, the same boring design, the same shrines, the same korok seeds. Except now, you have the option to play fortnite in the middle. What a concept. Give players the opportunity to make elaborate but ultimately pointless shit to do the marketing for you.

Dare venture into the depths or the sky, and it will feel briefly like a true sequel to the original BOTW, with new ideas and concepts being thrown around, but don't stay too long or else you'll discover that they are completely devoid of anything meaningful besides their novelty.

When people say this is BOTW but more polished, I have to wonder what people are talking about. This has -EVERY- issue that BOTW has, down to the bone marrow. It's almost like it's the same game, and the extra content was previously planned DLC or something! Same garbage item degradation, same green expanse of nothing of which most of your time is spent holding up, same repetitive shrines. Is Fortnite really that impressive to people? Am I the insane one here?

This game somehow feels more like a demo than the first game did, an idea sold not on the game it is, but what iteration on a formula could produce. Which, considering the long dev cycle this game had, isn't something I'm looking forward to.

Reviewed on Aug 07, 2023


2 Comments


8 months ago

bar 1 or 2 tidbits here and there I fully agree with you. Someone needs to tell nintendo that more does not mean better!

1 month ago

The "It's BOTW but better" you hear so often really gets me babbling. BotW had clear room for improvement but I think it was very carefully and smartly designed. You could tell what took them so long to make it. TotK is merely BotW if they weren't trying to avoid the same mistakes their contemporaries made with the genre. I was worried about the series going permanently open world but never in my most paranoid nightmares thought they'd waste so much time coding a small handful of physics toys that they'd have to just copy paste BotW and inelegantly slap said toys on top of it and call it a new game.