Licking the plate clean of the bland gruel that is Doom 3: BFG Edition. The Lost Mission was added in 2012, continuing the fine Doom tradition of adding one final helping of content well after the main course. The after dinner mint of Doom 3, as it were. Food analogy.

BFG Edition and Resurrection of Evil feel like mechanically and visually gutted versions of a better game, but The Lost Mission is action oriented by design and ends up being a whole lot better for it. Any attempt at steeping the player in darkness is excised, just run around and shoot demons. You get the super shotgun almost immediately and I might be going a bit crazy, but I swear it's better than it was in Resurrection of Evil. No hard evidence to substantiate that.

The Lost Mission is also ridiculously short, clocking in at just a little over an hour. That briskness is both a blessing and a curse. On one hand, Lost Mission never overstays its welcome, on the other, it feels like it's getting going once you reach Hell. Although this does raise a question I hadn't yet considered posing in these reviews: why can't you run in Hell? I mean, yes, you can run, but you have to hold down L3 the entire time rather than having it on a toggle like you would on Mars. What's the logic behind this? It also didn't dawn on me until this late in my whole Doom 3 playthrough, but there's no subtitles in this game. Hard of hearing? Id don't care.

It's nice that the full Doom 3: BFG package ends on a high note, but I'm still walking away from all of this thinking it's at the low end of my overall ranking of Dooms, sitting right under Doom 2 and above Master Levels.

Doom 3: BFG Edition review
Doom 3: Resurrection of Evil review

Reviewed on Oct 15, 2023


2 Comments


6 months ago

🔥 food analogies and you were cooking with that review

6 months ago

@ThinkingFella If only I knew how to cook for real...