In the pantheon of seminal masterpieces that shaped the industry which Weatherby completely slept on (I was too busy playing Sonic Heroes, probably) The Sands of Time has been among the most interesting to finally loop back to. Nowadays, it might be easy to take what it's doing for granted. Clambering up crumbling ruins, dashing across walls, and swinging along busted piping is pretty bog-standard movement tech, but Sands of Time established this type of traversal so well that in terms of responsiveness and feedback, it doesn't feel like the industry has come that far since 2003.

The Prince's movement feels precise and deliberate, and progression is dependent entirely on how you position him and the timing of your inputs. Really, there might be an argument here that games have moved backwards, as titles like Uncharted come with far fewer fail states, and parkour mechanics in games like Assassin's Creed feels more automated. However, those games have more going on, whereas Sands of Time firmly roots itself in exploration and movement, making it a far better translation of the "cinematic platformer" to a 3D space than games like Tomb Raider. Which are bad. Evil, some would say.

Unfortunately, combat is the polar opposite, being a grotesquely clumsy affair. Geometry frequently obstructs the camera, and the Prince will too often fixate on enemies and fight back against your inputs as you try to point him towards a more immediate threat, resulting in this feeling of whiplash as you no longer feel in control. Combat is rarely challenging outside of these annoyances and remains rudimentary throughout the entire adventure, and in addition to just being boring, the game also likes to dump an obscene amount of enemies on you during every encounter. You run into combat encounters more and more as you near the end of the game, and at a certain point they feel less like a pace breaker and more an outright impediment, keeping you from the parts of the game that are actually fun. I'd prefer a more complex system with a greater enemy variety, but in lieu of that, I'd rather nothing at all than what Sands of Time actually provides.

It's such a shame, because the rest of the game is pretty damn good and would otherwise be one of the easiest 4.5/5's I've logged on the site. An endearing masterpiece that has weathered the test of time. But ah, whoops, I gotta jump off this guy's head and slash him in the back- oh wait there's another guy- oh wait there's another guy- oh wait there's- oh wait...

If I keep harping on it, I might sound as bitchy and ill-mannered as the Prince himself, who spends most of the game being a misogynistic pissant. Look, he grows by the end, it's about the journey. Yeah ok sure he forcefully kissed a woman who (at that point in time) did not know him, then rewound time to undo it, but that's because he knew it was wrong! Uhh... I'm not gonna think too hard on that one. I'm not saying you can't have your protagonist be unlikable and learn nothing - hell, I love Popful Mail! - but I did find it a little funny how many times I leaned back and thought "wow he really said that." Dudes need to be in therapy, but they too busy playing with their daggers of time.

I could definitely see myself revisiting The Sands of Time in the future, even despite how much I think combat steps all over the experience. It feels as good to play today as any of its imitators and there's no denying its significance in gaming history.

Reviewed on Feb 02, 2024


10 Comments


2 months ago

I need you to play Warrior Within due to my inherently evil nature

2 months ago

@MeowPewterMeow Hmmm... Does it have a lot of Yuri Lowenthal going "I wouldn't be in this situation if it weren't for that woman and her damn mouth!"? I'm not sure I can get into it if it doesn't have Evil Yuri Lowenthal.

2 months ago

Unfortunately they replaced Yuri Lowenthal with Robin Atkin Downes but the level of hating women is increased tenfold

2 months ago

@MeowPewterMeow Unfortunately, I don't find the disparity of Travis Touchdown bemoaning the very existence of another gender as compelling as Yuri Lowenthal saying the most spiteful crap imaginable.

2 months ago

We agree on the terrible combat, though you're far more critical of the whole game because of it. I dropped the rating to a 3.5/5 because of the combat

Now remove the charm, increase the focus on combat, decrease the platforming and puzzle-solving, add an excuse of an "interconnected world" with a shitty in-game map that can be confusing to navigate, put in terrible sound direction and drab art direction, and mix it all together with juvenile 2000's edge.

Congratulations, you just made Warrior Within.

Two Thrones is the best one in the trilogy though, by quite a long shot imo

2 months ago

@Artur I probably would've given it the same score had it not for the game turning every other room into a combat encounter in the last leg of the story. I just think it gets in the game waaay too much. But yeah, Warrior Within seems bad, everyone keeps warning me of that. tbh I don't know that I really have much motivation to play another Prince of Persia outside of the new one right now.

2 months ago

gets in the way of the game*

2 months ago

weatherby i need you to boot up warrior within just to hear the menu music

2 months ago

@Weatherby The Two Thrones still has subpar combat, but they add stealth mechanics so you can "avoid" the combat. For the most part, there's one boss in particular that's like ugh

I would recommend checking it out. Eventually.

and fwiw, some people somehow really like Warrior Within... who knows, you could be one of those

2 months ago

A little concerned that everyone is trying to get me to play The Warrior Within.