I'm sure anyone in their 30s is more than sympathetic to the difficulties of making friends. Work beats you down, leaves you worn out, and schedules are hard to line up when those in your orbit are also trying to pay the bills and feed a family. People grow apart, they change, and eventually you stop hearing from your friends you used to play Halo with in high school.

Not that those four years were some kind of halcyon, but I do pine for those nights when my buddies and I would lug CRTs two neighborhoods over on foot with Xboxes and copies of Halo 2 in tow. There are many aspects of my teenage and childhood years that I think are best left behind and which I don't envy younger generations for missing out on, but setting up LAN parties is my "walked ten miles both ways in the snow," a sick point of pride for a moment in time that can never be experienced again by young or old. Four greasy, pimple-faced teens huddled around CRTs in a dark and tiny apartment bedroom shooting rocket launchers at each other in Beaver Creek, the way Peter Moore intended... I'd be lying if I said I didn't miss nights like that.

The CRT I have now weighs well over a hundred pounds, and since I'm built like a teacup pig, I won't be carrying that over to anyone's house, even if I had someone's house to go over to. So, while I cannot recreate the sensation of playing Halo 2 with friends back in 2004, I can at least experience the single-player campaign on period appropriate hardware, and that's something; and for what it's worth, I had a really good time going back and revisiting this game for the first time since release.

For the most part, Halo 2 is just more Halo, only with the added level of production you'd expect from a follow-up to one of the most popular and profitable games of its time. The set pieces are bigger, levels more varied, there's more guns, more vehicles, and they even paid big bucks to get legendary comedian David Cross to voice a character. Oh yeah and Michelle Rodriguez is here-- BUT HAVE YOU SEEN MR.SHOW!!?

Halo 2 certainly makes a strong first impression. The opening cutscenes jumping between the UNSC celebrating Master Chief's victory and Thel 'Vadam's punishment for allowing him to destroy Halo sets up the game's main conflict wonderfully. I was initially led to believe that The Arbiter would serve as the main antagonist of this story but was surprised (at least in 2004) when the game relinquished control of him to me. Introducing a deuteragonist and cutting Master Chief's screen time by about half was a bold choice, but one that I think pays off, as The Arbiter is a vastly more interesting character. The way in which his faith is shattered as he learns of Halo's true purpose, and his fight to expose the Hierarchs for their deception gives him more depth than Master Chief, who mostly shows up to say cool guy stuff like "I'm gonna need a gun B-)" and "Sir, finishing this fight." Perhaps there's something to criticize there about how little character Chief actually has, and how he could have been used to better effect in exploring the uneasy alliance that begins to emerge between the UNSC and rebelling Elites, but my vague recollection of Halo 3 tells me that I'll eventually get what I want, and there's still a lot more narrative here to sink into than the anemic story of the previous game.

I have more mixed feelings about Halo 2's gameplay, however. The opening few missions are the strongest, and the game wastes little time in introducing new weapons and vehicles for you to play with. Some may lament the loss of the Starship Trooper inspired assault rifle, but I personally favor the more focused burst action of the battle rifle. If that doesn't do it for you then you can always pick up an SMG and, through the power of dual wielding, it can as powerful as a single gun! Even the Covenant get some new weapons, like the plasma sword which can one-shot most enemies when timed right, and vehicle sequences are better about offering multiple rides, affording the player some freedom in how they have their fun. As good as these weapons and vehicles may feel, none of it would work if they weren't complimented by good level design, and for most of Halo 2, that is the case.

Things really start to drop off towards the end of the game. Levels design starts to backslide into Halo 1 territory, with identical hallways and samey arenas that break any momentum the player may have been building, reducing what should be the most climatic moments of the game to a total drag. It doesn't help that the Brutes - who effectively replace the Elites in the end game - are profoundly spongy and present in great numbers, which causes every firefight to be protracted just beyond the point of being fun. Master Chief's last level sends him through the corridors of the Covenant's stronghold during a Flood attack, and nothing about the level is set up in a way that encourages you to be an active participant in the fight. Just avoid combat and run to the goal. Boring.

There may be good reason for this, however. Enough has been written about Halo 2's underwhelming conclusion, but a significant amount of cut content has bubbled to the surface in recent years to imply that the game was at one point much larger in scope. Take the opening sequence in which Master Chief "returns" the Covenant's bomb, which in the original gameplan would've instead saw him boarding and infiltrating their ship, or Alphamoon, a level that was far too large to reasonably ship. To quote Chris Butcher while talking about Alphamoon: "We were building stuff that just couldn't be played, in any engine, we built, and detailed, and went a huge way down the path with a whole bunch of environments and levels for the game that just totally didn't make it."

However, of Halo 2's cut content, Earth Ark is the most relevant to the final product's abrupt ending. Originally conceived as an ending to Halo as a series (there was no plans to make another game at that point in time), Earth Ark would've sent the fight back to earth for three final missions that would alternate between Master Chief and The Arbiter. A complete walkthrough of how these missions would have progressed can be read here, but my personal opinion is that it would have been a vastly more interesting conclusion to Halo 2, and arguably more than what we eventually got in Halo 3. It's a shame that development troubles and a prevailing need to actually ship a game resulted in a truncated conclusion to Halo 2, having a clear adverse effect not just on the narrative but the quality of gameplay during these final missions.

It's fun to think about this theoretical "true" version of Halo 2 and how it would've radically altered the way the franchise developed, but doing so is a exercise pleasant yet pointless as reminiscing on high school LAN parties. It also should in no way be taken as a sweeping condemnation of the game we got, which I think is very good despite circumstances leading to a compromised end product. It also has David Cross in it, which is at least worth a full star. Oh and Michelle Rodriguez, who is worth like, I don't know, 1/6th of a star. The system doesn't let me go that low so I'm going to round it down to zero.

Reviewed on Jun 13, 2023


14 Comments


10 months ago

My best friend brought his PS2 and TV over mine when my parents went on holiday and we both played Devil May Cry separately on our own systems hunting for S ranks eating junk food for two days without sleeping. I miss those times but I'm also 40 next year and struggle to stay up past 10pm now days....

10 months ago

Great review! Personally I felt like the Covenant lost a lot of its intrigue and just got a lot less interesting once the Elites started speaking English. In CE it was like "what mysterious forces could be motivating these strange creatures?" Gets the imagination spinning! Then Halo 2 is like "their bosses are dicks." Just answers every single question with the most boring possible answer. Personally I felt like the moment-to-moment gameplay was a big step up with the duel wielding, vehicle hijacking, new weapons, etc. but I definitely agree with you about the level quality. Definitely up there among games where you can see the budget decisions in the final product.

10 months ago

@FallenGrace I did not realize or failed to retain that you were older than me. For some reason I thought you were the same age or like, a bit younger, haha. I don't know if it's an extension of being older and work and everything else I mentioned at the start of the review, or if it's just the quality and types of games that come out now, but I play multiplayer games so much less now than I did even two generations ago. It's kind of crazy to think that those times where I hauled a TV around actually resulted in me playing games more than being able to conveniently connect to a match online.

@cowboyjosh Thank you! I can certainly understand that perspective and how the Covenant losing some of its mystique spoils something special. But, yeah, totally agree on both the appreciation for the moment to moment gameplay and how budgetary decisions and development troubles reflect in the final product. I wish I had a chance to play the multiplayer for this gain, because I remember all those additions like dual wielding and vehicle jacking feeding into that mode in some really great ways, too.

10 months ago

again*

10 months ago

Not quite the same, since it was only a 22inch Samsung LCD, but you reminded me of my trip carrying a TV from one side of Boston to the other just to play Persona 4.

TV hauling is like a form of pilgrimage in this hobby.

10 months ago

I thought we were in the same ballpark age wise when we chatted but I did assume I was slightly older without knowing for sure ha ha. I'm lucky in that the friend I mention is still a gamer and married one and none of have interest in kids so we still game most evenings at a set time but I know we're pretty unique like that. We should definitely see what else you are interested in with an online component on to play again.

As for Halo 2, I always liked it but I felt the first game was so much better because of the reason mentioned @cowboyjosh and your view on the latter half of the game. Great fun to play, I just wasn't a huge fan of the story direction though I love Keith David....

10 months ago

@cdmcgwire I need to hear more about what prompted you to take a TV that far to play Persona 4 because that sounds like a hell of a trek, even if the set might not be as hefty.

@FallenGrace I'll probably be stuck on SF6 for a while, but when that DLC for Shredder's Revenge drops I'd be down for doing more of that. I'll play MK1 when that releases too. Unfortunately this generation has had very little that's interested me as far as multiplayer games go. But if anything interests you and you're looking for a partner, shoot me a message on PSN and I can see if it's my kind of thing!

10 months ago

Well, I had just moved across the country on my own for work, and was living in an AirBnB for a month while I figured out my permanent living situation. Turns out a month is a pretty long time amount of time to have to yourself when you have no friends in a place you don't know, and a limited amount of money to work with. I saw a workable TV on craigslist for like $30, though, so one weekend I walked 30 min to the subway, road that 30 min into the main hub of the city, got a bus to the other side of town about 20-30min away, walked to the dude's house, then made my way back with prize in hand.

Then when I was actually in an apartment with roomates, it was a convenvient bedroom TV. 100% worth it.

10 months ago

Hey, at least you didn’t fall into the tv

10 months ago

Hijacking this really good review to share a vaguely related Halo LAN anecdote. I've been to quite a few and wanted to keep the spirit alive around the time Halo 5 was coming out. In 2015 I went through the trouble of organizing a big Master Chief Collection LAN to recapture the feeling of LANS my cousins had hosted, where I was first able to get my hands on a 360 controller when that console was still new, thanks to Halo 2 being backward compatible right off the bat.

The LAN was a decent struggle, as MCC in 2015 was uh, intensely broken, and I seem to recall the Xbox One not supporting true LAN or something - At least, MCC did not. I'd never experienced latency in a setting like that with multiple consoles hooked up feet apart from each-other before or since. I invited most people that I knew/thought were cool in Highschool at the time, and was able to throw together a bracketed tournament with teams I arbitrarily picked and thought would be balanced or split into groups where I knew different friends from different sources would get along the best. I didn't seed my own team with who I knew would place 1st cause that'd be lame, so a hard fought 2nd was my prize thanks to the anime training weights I assigned to my skwad.

Even with the lag and difficulty loading into games, it for the most part went really well. Except for the pizza I had ordered. Being the broke highschool student I was I scrounged enough cash from my friends to order a few Extra Large Pizzas from a local pizzeria, and those things would've been normal Larges at best at any other respectable abizza establishment. Fuck you, Zeponie's, we barely had enough for everyone.

10 months ago

The backstory for Halo 2's development is shocking for a lot of reasons, but the one that stands out to me the most is how Microsoft and even Bungie's biggest criticisms in the past several years first showed up there. There's some articles about it, such as the Vice had about oral history from several of the people BTS in it, but like, you had Jason Jones, one of the biggest reasons Halo 1 and 2 ended up the way they are, be so incredibly burnt out and depressed by it he just wasn't there for 3 and decided to do his big Destiny project. Ed Fries even had to threaten resigning just so that Bungie could even have extra time cause the big wigs were doing a vote on forcing the studio to ship it unfinished! Legitimately drives me crazy how this game ended up the way it did considering what had happened, and the same goes with the third game by extension.

10 months ago

@cdmcgwire Honestly, sounds like a fun trek. Any of the PS2 SMT's are also a great way to kill a massive amount of time with.

@LynIsBae I did one time, and I saw a bear, and it BIT me! The little shit BIT me! And then it was all "Ohhhhh, I'm bear-y sorry." That stupid son of a bitch, I'm never going into a TV again...

@HaroKid I didn't even know you could still connect the newer consoles in that way, but I guess it makes sense that you could (and that it would actually not be ideal.) I played a few multiplayer matches in MCC on PC and it was a lot of fun but that sort of thing also lacks a lot of its charm without having people in the same room as you. I'm always more in favor of couch multiplayer than online, but unfortunately the whole multiplayer games ecosystem seems designed to keep people apart. And fuck a small extra large, Zeponie's goes on the beef list.

@BlazingWaters Yeah, another good example of just needing to let devs do their thing and publishers wanting fast, easy money. It's a shame the industry is still like this in a lot of ways. I'll give this a read for sure, I mostly researched what was cut by going through the wiki and a couple other sources. I think it's to the credit of how talented Bungie's team was at that time that Halo 2 turned out as good as it did at all. Definitely some rough spots, but its highs are better than anything in the previous game (for me, at least.)

10 months ago

bad game

5 months ago

I never personally owned an Xbox but I was still fortunate enough to be invited to a LAN party. I think part of the magic is the way a whole room turns into a "Gaming Room". I was also fortunate to have roomied with my friend and we had both our TVs and gaming setups in the living room side by side, and it felt like it had the same effect whether or not we played multiplayer games.