Replaying a short, clunky game like this is super satisfying when you know how to optimally get around it. Controls aren't smooth, but there is a lot of fun in flailing around like a baby if you're not particularly annoyed by unconventional movement.

The jump is so weird, I love it, it has two distinct versions, one for jumping while running and one while standing for short hops, and it's all very spring-like. You can do so many cool jumps with it in some levels or even one in the house. Lining up a perfect jump from the stairs to save all the time in the world is phenomenal. You don't really get things like this often anymore due to how standardized these sorts of things are. The camera is really bad though. There is a reset button but sometimes it can't put itself behind you properly.

As a kid, I loved all the little interactables. There's all these instruments laying around, you can play on the piano or throw a guitar to make a silly noise. You can walk outside and throw a stick to the dog. It's all completely inconsequential, but to me the essence of the best childhood games was the immediacy of gameplay. I would wake up and think "today I will bring all the toys upstairs to Tommy's room" or "today I wanna play this level", boot up the game and get to the thing I want in a matter of seconds. Each mechanic and place captures a memorable vibe or an aesthetic which I could replicate to help me little kiddie brain understand it better. There's a reason why everyone who played it as a kid remembers the spooky parts.

Part of the replayability might have been me thinking there's more to the game and maybe something will happen if I do this or that. Nothing ever happened of course. But I think this game among a few others instilled in me the love for weird controls, variety in a single game, as well as finding tricks to do things more optimally. It also did wonders for my imagination.

Reviewed on Feb 05, 2023


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