It's very rare that I come out of an experience, smiling, and think to my self "Man, I wish they did less with that concept."

Ritual of the Night is a game that has a lot of everything. There are over one hundred demons to fill out the compendium, each with mostly unique materials, gear, and skill crystals. These drops fuel not only an extensive list of armor, accessories, and weapons, but also a complete menu of stat boosting food items. You will almost never not have something to look forward to in a casual playthrough.

Eventually, however, you will run into moments where the sheer amount of things get in the way of progression. Certain points of the story expect you to have a certain skill or weapon or armor piece, but both doesn't give you them from a boss and doesn't tell you about their existence. At this point you've been conditioned to expect story progressing items to come from bosses, so you easily overlook the many, many other items you get throughout the game.

I myself had to look up how to continue three times. There's a rather helpful video on YouTube that succinctly summarizes all the major confusing points of progression, which there were way more than three of.

Is it really fair to say that the inclusion of a wide variety of item and weapon types that works greatly for keeping the combat from becoming stale is executed poorly because I had to utilize freely available information less than a handful of times? Probably not, but who cares nobody's gonna read this lmao.

Reviewed on Mar 10, 2024


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