Palworld 2024

Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

42h 0m

Days in Journal

1 day

Last played

March 7, 2024

Platforms Played

DISPLAY


This review isn't going to touch on the sketchy admittance of the the developer "taking inspiration" from other games. Yes, all artists are inspired by other artists. But there's a fine line between inspiration and copy and paste. Thus I won't compare it to a particular game since it's been done. Over and over.

It certainly helped scratch the "catch adorable creatures" itch. For the most part, I find the designs okay. Do I have favorites? Sure. There are some that are fairly basic. I do like the pals do not have evolutions. That would have only added more of a grind.

I do love the customization in the game world. You can make the difficulty easier or harder, skip on hunger, earn exp quicker, etc. I want more games to follow suit. Speaking of the world, it's large. Way larger than I thought before playing. I didn't explore much of the two north regions.

Unfortunately, my least favorite aspect was the base building. It's a large part of the game and it's personally not my favorite genre. Toward the end, I was spending more time in my base rather than exploring. It felt more a chore and finally got me to stop playing. My base probably wasn't running efficiently, so possibly not the fault of the game?

I had fun playing and ultimately that's all I really ask for in a game. Entertainment.