This is a review about DDS, but I will do a lot of comparison between DDS and Shin Megami Tensei Nocturne because I see DDS as a natural evolution (and experimentation). The first "lure" that grabbed my attention was the mysterious story represented by a gray and violent world although paradoxically calm whose atmosphere is intensified by another masterpiece of soundtrack composed by Shoji Meguro, after that you start your journey through the plot and dungeons of the game that although they are visually more complex and "stuffed" are undoubtedly simpler and less punishing than those of Nocturne.

As for the combat and character evolution mechanics, they are different enough to justify the fact that DDS is considered a spin-off (just like Persona) and are great, although I believe they will make the game too easy for those thirsty for difficulty from other games in the franchise because in DDS you can adapt any character to any situation. However, there is one detail...the optional content of this game is perhaps the most difficult you will find so far and this is really exciting and stimulating for the realization of an NG+ or New Cycle, whatever you want to call it.

In short, DDS is an artistically fabulous and mechanically incredible game for any turn-based game enthusiast that will surprise you with its storyline full of implicit content that uses at its core various elements from Asian religions, especially Hinduism, and Cyberpunk productions like Neuromancer and Matrix, providing a fun, beautiful, immersive and touching experience.

Reviewed on Sep 03, 2021


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