Playing this for the first time, and while kicking myself for not playing it sooner, all I can think of is just how much of SH2's identity is lent to the constraints of its time and the PS2 console it was released on. Its fixed camera angles, beautifully rendered FMV cutscenes, as well as its janky combat and voice delivery. Silent Hill 2 is completely shaped by all of it. So it's nice to see the upcoming remake throw all of that out in exchange for generic over-the-shoulder gameplay in a desperate attempt to cash in on the success of recent Resident Evil titles. Bravo Konami!

Reviewed on Feb 02, 2024


1 Comment


3 months ago

we can all thank bloober team for looking at everything that works in silent hill 2 and, from what we’ve seen, going out of their way to make it not work in remake

truly they are masters of their craft and they fit so well with konami