Ratchet & Clank: Rift Apart dares to ask a profound question: what if Tools of Destruction was good?

Fundamentally, this is the same approach taken by the PS3 and PS4 outings in the series: stripping out any pretence of social satire in favour of a modern Pixar/Dreamworks pastiche with almost overbearing earnestness, only executed with a degree of competence that those games sorely lacked. Rivet and Kit are cool characters who bring genuine pathos to the story through the discussions surrounding Rivet's prosthetic arm, though never enough to meaningfully put the brakes on this rollercoaster ride.

There's a few things holding Rift Apart back from greatness, and I think the lack of willingness to introduce friction of any kind into the experience is perhaps the major one. Drama amongst the cast is well-written and portrayed, but never lasts for long, and never affects the gameplay. Rivet and Ratchet both play identically to one another, and even play exactly the same with or without their robot buddies, making their partnership feel utterly superfluous in gameplay. You worked this out in the very first game, people!!! The shooting itself is fun and consistently pleasing, but one planet for each character aside, the dimension shifting gimmick never really evolves beyond a glorified grappling hook, and the arsenal all plays and feels very similalry, without any gun that makes me go "WOAH THIS IS SOME COOL SHIT" like the Visibomb did in the very first game.

Ultimately, Ratcher & Clank: Rift Apart is too determined to provide a smooth ride through it's extremely technically impressive worlds to really play with the interesting potential that's there, which is a shame, but it is also Gaming on the cutting edge. Ratcher & Clank is the ultimate showcase for the PlayStation 5: not just because it is jaw-droppingly pretty and silky smooth, but also because it represents the creative cost of a game with this much time and money behind it: all sharp edges sanded down into a completely smooth experience that leaves no mark on me.

Reviewed on Jul 21, 2021


3 Comments


2 years ago

Been playing Into the Nexus and yeah post PS2 Ratchet games just lack any bite in the story or gameplay. To go from biting satire like Going Commando to this wannabe Disney "woe is me I'm so sad I can't save my race" every game is disappointing.
Got it with the last sentence. The kind of game that is playing on TVs in-store. But no lie, the set piece after set piece on my set piece machine was Riveting.

2 years ago

I broke out laughing at that first line.