an adaptation of the fevered sugar-fueled scribblings in the margins of your maths textbook, impossible battles and astonishing reveals and incredible images streamed directly from the imagination of a bored 11-year old. zero restraint, zero conception of what is and is not "enough", pulling from all the things they love with reckless abandon, rendered with all the technical mastery of one of the most legendary studios in the industry at the height of their powers.

sin and punishment reeks of a dense inner mythology that it almost never lets the viewer peer into, not so much beginning in media res but existing almost entirely in the head of it's creator, assuming an understanding that could only be found inside there. i mean this as the highest possible praise, sin and punishment channels an effortlessly positive adolescent enthusiasm that other games could only dream of replicating. pairing this with an understanding of cinematic technique in gameplay years ahead of the curve, turn-of-the-millennium eco-warrior themes screamed loud enough to be heard above the glorious cacophony, a beautiful tapestry of rail shooting that entices perfection like few other games manage and what else could Sin and Punishment possibly do? what more could we possibly ask for?

well, one of the best final bosses that video games have ever seen certainly helps.

A warning from Beyond The Time, from futures wrapped in themselves: Kill the future they say Must Be. Preferably with a gunblade.

Reviewed on Oct 28, 2021


2 Comments


2 years ago

am i gonna get this fuckin switch online expansion

2 years ago

i just emulated it for this playthrough! worked great to my eye