Earth is under threat from Ruffians - mutants bred to boost dwindling food stocks who have turned against their masters. As a young resistance fighter, face an onslaught of bio-genetic monsters and corrupt military forces in your battle to save the planet.
For the first time outside of Japan, you can experience the non-stop action of this Nintendo 64 classic, created by the shoot em up masters at Treasure Co. Ltd.
Battle across land, sea and sky; collect energy, time and point bonuses; rack up massive combos to earn extra continues; and face the wrath of enormous bosses. Plus - invite a friend to join in, controlling the gun sight while you move the character.
Reviews View More
At least, it's my favorite on the platform. Most N64 games have aged terribly or have been iterated on over the past twenty years (e.g. Mario 64 and Ocarina both have later entries that improve upon their design) but Sin and Punishment stands unmatched. It is a remarkable work of action game design and should be a frequent point of reference for any modern-day games lover.
This next bit is just scattershot thoughts of a sort of malaise in my head, feel free to skip over it or pretend they don't exist. I honestly don't really have any 'real' issues with Sin and Punishment, not so much in a "mm yes critic's job is to-", but more in a "I don't know how I can condense my sort of npc-feelings I had at times into actual justifiable issues". I think just the n64 dirty-drab palette chosen here's like an instant turn-off for me and I turned my internal resolution way up. Although, I still lost my shit at the naval segment, and the finale. There's certainly not a lot of mechanical meat on its bones, but also it has more than any other rail shooter I know of? Normal is also not THAT hard for me and I managed to beat it without credit feeding. Idk, it's a great time! I just feel it really slipping from my grasp in impact quicker than I expect and it's only been 45 minutes ;;