This is the last indie game (franchise) belonging in the "beloved indie game trio with an overlapping community" that i ever completed...the first two of which were celeste and hollow knight, two of the most acclaimed video game ever conceived, but, even thought i completely see why this one is often in the same talk with one of the most engaging metroidvania game from its generation (hollow knight)and with...litteraly my favorite game ever made (celeste), I think this game...isnt as great as both. Dont get me wrong there are a lot of exceptionnal element, such has this atmosphere...omg i wish i could eat this atmosphere. This is one of the most gorgeous thing that have ever been conceived by a human being : like, those visual, couple with the lighting, just work exceptionally well, to the point that it become one of the most alive feeling game i have ever seen. And when the OST start to kick in, You can really feel all sort of emotion while listening to it. But, a magnificient presentation doesnt make everything, and, i gotta say, i feel like some mechanics and some part of the level design have some...problem, lets just Say: when both work, especially together, it create a immaculate flow to everything : between well designed puzzle, servicable platform sequence, impeccable chase sequence, and of course the satisfaction when using ori's ability, when the game works, it does fantastically....but this game has a lot of moment of jank : some moves refuse to activate sometimes(i especially had trouble with the teather, that sometimes had a weird lag, or sometimes just didnt work, particularly in mid-air) making some sequence that should be easy harder for all the wrong reason, the combat mechanic that is just ok, with in one hand, a decent amount of way to attack a enemy, but in the other hand doesnt feel that good to use (a big problem for a metroidvania game), bossfight that tend to be too easy and annoying at the same time, and, believe it or not, a scrolling that sometimes...stop working for no reason. If you couple all of this with little detail and some annoying platformint sequence, what you get is a gorgeous world, fun to engage with 60% of the Time...held back by some stupid element, to the point that I...wasnt that much into world exploring. This wasnt help by the fact that, for a metroidvania game, it was really linear to me: unlike super metroid and especially hollow knight, i felt like that the game more often or not, set a lot of required path in order to progress, making the whole world less engaging to me

Ultimatly, i still had a decent Time, and again, gorgeous game, with good gameplay overall, and, a nice conclusion, but man it could have been so much better without the linearity and the janky element

Also this game doesnt have funny même, unlike its two sister game, come on, where are my hidden gem and random character become a icon joke?

Reviewed on Dec 16, 2023


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