This game is honestly one of the most underrated metroid game out there...but at the same time, it isnt...let me explain

If you want to review this game as a regular game: its fantastic: presentation is incredible for the Wii, with a incredible soundtrack to keep you on board, the level design and puzzle geniously design and are accentuated by the gameplay of samus, who, for the most part, control rly great (except in some motion control instance). This game, as a all, is great

The main problem of this game tho, is that, while its a great game, its also not a great METROID game: for 3 main reason: firstly, the game is shockingly easy: the boss fight, for instance, are rly well designed, but are for the most part a jock to fight, and the combat overall, while satisfying, is rly easy. Secondly, while the planet have a amazing ambiance, that will make you feel completely alone, all of that is sadly thrown out of the window due to the fact that you are always helped or giving indication by someone in the game (aurora or the colonel, for instance), and this allow me to jump on the third reason why the game isnt a great metroid game: the exploration. Ok, some item are rly well hidden, but for the most part, the game love to give indications to where to go, and that kill this thrilling sensation of finding item or even just where to go(this tendance kinda disappear in the late game tho), i can also quickly mention all the satellite, that reveal all the emplacement of the item, but honestly, they are completely optional and were smartly implemented, so i actually rly like them

So in conclusion, while i love this game, i cant say this necessary a excellent METROID game. Just a excellent game

On a quick note, the story and concept were pretty good, and remain the only metroid game with a good story on the Wii...DOESNT IT, OTHER M? I HAD A BLAST WHEN I HAD TO KILL DUMBFUCK METROID, AND FREEZING ALL OF THEM TO DEATH

Reviewed on Aug 11, 2022


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