This game is considered a sort of swan swung for the super nintendo, and does it deserve to be that game?

Sorta, and i will explain why

So, obviously, the artstyle is amazing... shocking i know. In fact, i think its succeed his artbook aesthetic so well that it outshine other stylised game on the snes like yoshi island : the game is just super pleasing to look at...and its the only place where the game isnt outshine by the two main kirby game between it: superstar and 64

Yeah, lets get this out of the way: to me, this game is so close of 64 in a lot of aspect that it could almost be considered like a sorta kirby 63, if that make sense. Im just saying that:

They share a lot of the soundtrack (64 did it better tho)
They share a same antagonist
They share some level idea (the pyramide for instance)
They share a ton of copy ability
They both have a combining ability system in some way
They both ignore the change superstar made on the core gameplay

But what they dont share on the other hand is how they handle level design : 64 is loaded with memorable level due to their theme, gimmick or just, by how fun the level design just was...dreamland 3, on the other hand...doesnt have that much memorable level? I mean, i feel like i star to remember one or two level after the fourth World...yax. legit, the only two things dreamland 3 has over 64 is the fact that i prefer juuuuuust a little bit how kirby play, but i like both so it doesnt change much, and the companion, but, and its a unpopular opinion, i know, but i dont like playing as them that much? Like, conceptually, they are good, and the fact that you can combo them with copy ability to have new one are good, but, other than the cat one, i feel like the control are kinda sluggish with all the other. Plus, i dont like most of the combo they have with copy ability so thats a other point against it. Btw, the copy ability in this game are probably my least favorite in all the kirby game i played so far: adventure had more, superstar also had more too, and they felt incredible to use AND they had entire moveset each, 64 had the combining mecanic, forgotten land had more, had the moveset and a upgrade system, and even dream course, a game that i really dont like, had a very cool way to handle the copy ability

Finally, 64 and this game share something else : terrible collectable, but they are actively worse here, because at least, in 64, they were easy to understand, and you could have most of them in your first run, but here? Each level had one star to collect, and most of them are painfull and easy to miss
...their only value are the cameo from other game...i mean hell, the only of the gems i liked was the one where you had to kill Metroid, because i love metroid, its a really good franchise, except when its not i guess

Anyway, this game is still really fun, but it has A LOT holding back for being actually great

Reviewed on Jul 23, 2023


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