I went in with low expectations, ready to be ambivalent towards it just like I mostly was for Fallen Order, but Survivor definitely excels as a sequel and does most things better than its predecessor.

The combat is much improved with the variance between different stances being really cool, the newfound customization options are great, and the variance in environments coupled with expansive open areas and solid enemy variety is a welcome combo.

But while it may be a big step in the right direction, I still wouldn't consider the game anything too great. The glitches and just overall jank are the most glaring issue - Why are all the NPCs T-posing during takeoff every single time, 9 months after launch? Why does the protagonists default hair style become a writhing mass of tentacles while sprinting? Sometimes characters would be visible in their usual default location lurking in the background of a cutscene that they're already in.

Beyond glitches, the plot is really lacking in a lot of areas. Characters' motivations are just so poorly explained and/or don't make sense. I don't give a fuck about Tanalorr. And I am so god damn sick of protagonists who kill hundreds upon hundreds of regular enemies yet become big babies when it comes to killing much worse characters who happen to be a part of the plot.

Reviewed on Jan 23, 2024


3 Comments


3 months ago

It seems we're in total agreement! I was expecting about a 3.5. I completely forgot about the hair tentacles thing though! That was another thing that I thought was so distracting and looked weird as hell. And that last sentence "I am so god damn sick of protagonists who kill hundreds upon hundreds of regular enemies yet become big babies when it comes to killing much worse characters who happen to be a part of the plot." is somehow so relevant to my next review (Uncharted 2) which is... insane, but the more I think about it, Cal having an issue with killing most of the main story antagonists doesn't make much sense since he does indeed kill hundreds of pawns. And I've always thought the "but those are gameplay sections!" argument was a very lazy excuse, because I feel like gameplay should inform the story, and vice versa. There are definitely ways to acknowledge something like this in Survivor, but it never really bothers. I don't think that'll be an issue in the next game at least!

3 months ago

@tox You're certainly more hopeful than me, I can't see the whole dark Jedi-teasing amounting to any actual changes in attitude or behavior but it'd be nice to be wrong. Uncharted 2 and The Last of Us 2 are some of the biggest examples of the trope I had in mind, funny you bring up the former. Cool that we had such similar thoughts!

3 months ago

Yeah I can't really blame you, Respawn definitely has a way of fumbling certain things. And it seems like Naughty Dog has a problem with that in general—I wouldn't know how that impacts TLOU2, but Uncharted 2 is a prime example of how NOT to do something like that (which is part of why I had such mixed feelings about the game in general).