On my first playthrough I loved it. No time limit, expanded combo mechanics in the form of combo vehicles, survivors that you can bring with you permanently (and are USEFUL), weapon lockers to spawn any weapon you want, and an even larger map. But upon revisiting it last year (2021) I realized that as a Dead Rising game, it's very very weak.

Everything I described above sounds like the perfect sandbox. City full of zombies, spawn kickass military vehicles, spawn whatever weapons you want, and some effective battle buddies. But that's not Dead Rising. Dead Rising isn't a sandbox; it's survival. What ended up happening here is that the weapon lockers and car spawn garages especially took so much away from the formula that it's like the lacroix of dead rising flavor. You aren't trapped in a mall using whatever you can to survive, you're trapped in a city using 7 assault rifles and a military transport tank. Not to mention that the psychopaths in 3 feel only half as effective (AT MOST) as the psychopaths of the past games. And while the vehicles are very fun and an appropriate escalation from combo weapons, it just.....feels odd. Like, as satisfying as it is to plow through several hundred zombies, is that really something that should take place in a Dead Rising game?

This game could've been much much more, but in the end it was just too many steps away from Dead Rising. DR2 ran so DR3 could walk and so DR4 could be a stillborn

Reviewed on Mar 14, 2022


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