On a moment to moment level, terribly fun and engaging, but the more time I spend with it, the more my frustration grows.

Malfunctions are generally either meaningless or ruinous (especially when it can be entirely beyond your ability to fix), attacks can hit you from across the room or phase through a wall (with warning, yes, but hard to parse in the moment, especially if you're dealing with other chaos), the tracking of certain enemy attacks feels overturned in speed and/or accuracy, and worst of all, they've admitted the team didn't have a shared and cohesive vision of the story. There's a big difference between intentionally crafted ambiguity that allows you to take the meaning that is meaningful to you, and just throwing a mish mash of aesthetic ideas that look cool together. On top of that, runs are bit too long for how many times they want you to repeat this experience, the idea of actually unlocking all weapon traits or logbook entries is exhausting. I really wish they would have halved the biome lengths, especially if that would have allowed them to add another act.

But, despite all of the above, again, it's very fun!

Reviewed on Dec 22, 2023


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