There's so much care and craft that goes into making this a vibrant, colorful, fun experience. And then it just goes way too far.

With the previous Crash games, I'd do my best to get every crate my first run through, even if I knew that I'd likely miss a few and have to give it another shot. When the first level had over 100, I got nervous. When I realized how many levels had severely hidden crates on a plane unlike previous games, I got frustrated. As the crate counts continued to increase, both feelings got worse. When a level jumped to over 250, I abandoned that goal, and thank god that I did. It's all just too much, level length, crate count, repetition, I simply don't have the free time to find this sort of thing enjoyable. So I rushed through the rest of the base levels, ignoring well over half the crates, and had a fine time, albeit spoiled by the sour taste of what I knew I was missing.

Reviewed on Dec 31, 2022


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