Very solid metroidvania, though it doesn't do that much to separate itself from others. The combat was fun and the biggest focus of the gameplay, the platforming in here almost never matters and remains really basic the whole way through. Combat consists of juggling 6 of your spirits around and can get pretty hectic. Enemies are fast and hit really hard, but your character is really agile and your dodge gives you a lot of invulnerability so it's usually very doable. I particularly enjoy the bosses, they all feel impossible the first try but as you start getting the patterns down it becomes very doable and fun to beat their asses and looking cool while doing so. The music has some nice moments, especially when Mili comes in and sings some lyrics, but that's not often. Most of the time it's very generic and honestly boring at this point sad piano. As soon as I finished this game I completely forgot every track that wasn't Mili. Visually this game is a treat, the enemy designs are gross as fuck and interesting to look at, as well as the rest of the world. Everything looks cold and dirty, which makes sense for the setting, which is a ruined kingdom. Speaking of which, I found the story very unengaging. Most of it is told through documents you find and read, but there was something about it that really failed to get my attention. I already don't remember much, and even the cutscenes felt bland. Like I said at the beginning, this game is very well made, but there's not much here that I could really call original. And you know what, that is perfectly fine. I don't regret spending around 22 hours getting everything in this game, some very annoying to get collectibles aside. The map always tells you if a room connects to another, a vague direction where that connection is, and if there is a secret there. Some more detailed room layout might've been useful, but the game tells you just enough so that you don't get too lost and secret finding remains satisfying and not irritating.

Reviewed on Dec 28, 2021


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