A very short but charming rpg with some interesting ideas. I particularly enjoy the idea of limited healing consumables. You start with 40 and have to make those last the whole game as you never get more. It is horrendously stressful and adds a lot to the sense of having a dangerous adventure that you probably shouldn't be having. However, by the end of the game I still had about 14 left and that was only because if you don't grind right before the final boss there's a considerable difficulty spike. Also, for most of the game there is an easily reachable medic character in short distance that will heal and revive any character in your party for free and as many times as you want, which does undermine a bit of the tension. Besides that there's also character permadeath, if you don't save some characters they just fuckin die and the story continues without them and obviously they can't help you in combat. Though for most of the game you go alone regardless because sometimes the others just refuse to help you for no reason. This game is unfortunately too short to really make use of all of its cool ideas, but there is still something to be enjoyed here, and it is especially impressive with how it came out in1998, way before indie games were as common as they are now and made with kinda shitty tools, especially by today's standards.

Reviewed on Dec 30, 2022


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