This review contains spoilers

I'm sad for this to have been bad as this feels like something that had a team of passionate people working on it rather than a product of corporate cynicism, but it just turned out bad anyways. There is almost no gameplay in this, this is an interactive movie where you walk down a cool looking hallway. The art design is amazing but is ruined by the complete lack of tension in the scripted game design and the juvenile story that it surrounds. This game also seems extremely uncomfortable with its own subject matter: there is a scene of a character jumping off a building that happens 4 times and each time there is a disclaimer message telling you to call the suicide hotline.

There was a feel-good ending that is not befitting of a horror game that felt almost shoelined in at the last minute and was still followed up by the same disclaimer. Why make a game about suicide if the subject matter makes you so uncomfortable? It is pretty agreed on by fans of Silent Hill 2 that the best ending of the game is the one where James drowns himself. Just because we live in a different year doesn't mean you need to ruin your atmosphere with trigger warnings and disclaimers constantly popping up: having one at the beginning of the game is good enough, people know what they're getting into.

It really pains me to see this because I think I will be thinking about this game a lot, I think it has a lot going for it and the concept of the story and the environment/monster designs could have made a fantastic Silent Hill game. The execution is just fumbled very very badly.

Reviewed on Feb 01, 2024


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