When this game first came out, I was pretty much all over it. I was obsessed and would play for hours a day. I enjoyed the grind and the progression system, and this really is the most customizable an Animal Crossing game has ever been.
But after a while, I realised that games like this, without a concrete endpoint, aren't always for me. I burnt myself out in that initial craze, and I started to see the flaws. The actual content is much more limited, compared to previous games in the series. While there was a lot to do, it mostly didn't seem to amount to much.
And then when you realize how basic and homogeneous the villagers are... I really had to take a step back and think about what I was really playing this game for.
I have a lot of good memories playing this with friends, and maybe someday i'll go back to it and finish my ideal island paradise. But until then, i'm good.
But after a while, I realised that games like this, without a concrete endpoint, aren't always for me. I burnt myself out in that initial craze, and I started to see the flaws. The actual content is much more limited, compared to previous games in the series. While there was a lot to do, it mostly didn't seem to amount to much.
And then when you realize how basic and homogeneous the villagers are... I really had to take a step back and think about what I was really playing this game for.
I have a lot of good memories playing this with friends, and maybe someday i'll go back to it and finish my ideal island paradise. But until then, i'm good.