we love katamari is a weird game. i'm not talking about art direction or anything like that, but rather what it symbolizes to katamari and the videogame industry as a whole. sequels aren't a rare thing, but they are often unnecessary and convoluted. if a game exists, why make a sequel trying to surpass what you did in the past? isn't this claiming yourself a right that you don't have, analyzing if it's a product rather than a piece of art? well, i don't know. a lot of my favorite games are sequels and i like how they can be really aggressive towards itself, and we love katamari is a game that tries to answer this question by being extremely aggressive towards katamari damacy.

like a lot of other developers inserted in the japanese industry, keita takahashi didn't want to develop a sequel for his game. katamari damacy is what he wanted to achieve, so why make a sequel? you see, katamari damacy is a game about mass consumption. just roll all this trash in a fucking ball and throws it away in the space. perfect. then, we love katamari tries to make this more obvious than its prequel, everything that you are doing is "worthless", all the katamari you roll are small, they can be always better and better, bigger and faster. even the cinematics (that i didn't give a shit at the first game) are trying to say this at your face. all the stages are bigger yet they fell the same. you are doing all those things that you already had done, but with changes here and there. all the fans of katamari damacy wanted a sequel, and we love katamari is the perfect sequel of an already perfect game.

Reviewed on Dec 21, 2023


2 Comments


4 months ago

great thoughts

4 months ago

much appreciated