This is just an objectively bad concept for a videogame. A good game tries to create the illusion of physical space and maintain that illusion. For a game to say "hey wouldn't it be cool if space no longer applies" would be like if there was a movie where the scenes are played out of order or in which the plot keeps getting contradicted. Inventive? Try irritating. Any game that's technically broken enough would achieve the same principles as Crush without even trying.

So have fun trying to solve puzzles where your intuition actively works against you. The game pretty much comes down to trial and error- crushing and uncrushing at various spots until you figure out a lead. The game eventually resorts to putting time limits in stages. Truly the work of a hack.

Reviewed on Jul 11, 2021


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