This game was a major disappointment. It takes such a cool concept for a puzzle game and struggles to go in the right direction with it.

Mark Brown from the YT channel Game Maker's Toolkit talked about something that I really feel correlates with this game. It is a puzzle game, but it has very difficult platforming as well. Not generally an issue for me, but this game executes badly on it. But what Mark Brown said was some people will just want to do the puzzles, and some will just want to do the platforming. It is rare you can have both in there. Some games have succeeded at this (like Portal), but this is not one of them.

The ramp up on difficulty is pretty stark, and having to redo puzzle portions of a room because you failed the platforming section of the room is really irritating. Platformers aren't usually an issue for me (I beat both Ori games on 1 life mode), but this game is different just because this concept works against the platformer genre a lot (with just a couple of exceptions that were creative).

Platforming in this game is difficult because you have to activate very specific colors at very specific points, but the color wheel is very easy to accidentally select the wrong color on because of the number of colors. This isn't a game where you just have to push a button to change a state back and forth, there are numerous states that are possible. This game failed at staying focused on how best to work with this concept, which is very obviously making a straight up puzzle game.

Reviewed on May 30, 2022


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