ZenCier
BACKER
Log Status
Completed
Playing
Backlog
Wishlist
Rating
Time Played
47h 0m
Days in Journal
46 days
Last played
February 4, 2024
First played
November 9, 2023
Platforms Played
Unique MMORPG simulation that has a strong immersive core but desperately needed to be condensed into a single focused experience rather than stay as 3 separate, mind-numbingly repetitive games with awkward save transfers.
+ heavenly melancholic soundtrack
+ great main character arc involving serious personality growth
+ insane amount of lore to read about in constantly updating message and news boards
+ some really impressive action cutscenes (for its time)
+/- clear directions for any and all objectives
- relies on having watched the previous anime series for context
- repeatedly copy-pasted "boss fights" that pose no challenge and still show instructions every time
- slow walking speed not helped by the clunky vehicle
- ubiquitous static conversations that can't be sped up
- cryptic story which only gets interesting after dozens of hours
- trivial difficulty until the third volume where lots of grinding is needed
- no NPC interactions outside of the main plot (even party compositions are ignored)
- basic action combat that can't support the large amount of unavoidable fighting and often gets frustrating due to utterly absurd stun locks
- very low number of boring dungeons and quests reused over and over (and over...) again
+ heavenly melancholic soundtrack
+ great main character arc involving serious personality growth
+ insane amount of lore to read about in constantly updating message and news boards
+ some really impressive action cutscenes (for its time)
+/- clear directions for any and all objectives
- relies on having watched the previous anime series for context
- repeatedly copy-pasted "boss fights" that pose no challenge and still show instructions every time
- slow walking speed not helped by the clunky vehicle
- ubiquitous static conversations that can't be sped up
- cryptic story which only gets interesting after dozens of hours
- trivial difficulty until the third volume where lots of grinding is needed
- no NPC interactions outside of the main plot (even party compositions are ignored)
- basic action combat that can't support the large amount of unavoidable fighting and often gets frustrating due to utterly absurd stun locks
- very low number of boring dungeons and quests reused over and over (and over...) again