ZenCier
BACKER
Log Status
Completed
Playing
Backlog
Wishlist
Rating
Time Played
45h 0m
Days in Journal
33 days
Last played
January 4, 2023
First played
November 26, 2022
Platforms Played
Simple but competent blend of adventure, crafting, and school sim that achieves more than the sum of its parts.
+ beautiful turn-based combat in both its visuals (creative, snappy animations) and mechanics (character swapping, combos, skill depth)
+ ingenious "leveling" board rewarding thorough exploration more than mindless grinding
+ remarkably fun music (excluding a few tiresome tracks)
+ accessible alchemy system that becomes addictive through the number and effect of items
+ charming art style with decent variety in locales
+ solid difficulty curve that only requires gradual understanding of mechanics for the main objectives and extra effort for side quests
+ peculiar main cast with entertaining personalities and funny relationships
+ thematically great final chapter
- mediocre graphical fidelity outside of battle
- unremarkable slice-of-life story that starts picking up too late and doesn't quite capitalize on its few interesting ideas
- several time-wasting elements (distance between crafting stations, long maps without shortcuts, enemy aggressiveness at night)
- repetitive gameplay loop filling most of the sizable playtime (40h+)
+ beautiful turn-based combat in both its visuals (creative, snappy animations) and mechanics (character swapping, combos, skill depth)
+ ingenious "leveling" board rewarding thorough exploration more than mindless grinding
+ remarkably fun music (excluding a few tiresome tracks)
+ accessible alchemy system that becomes addictive through the number and effect of items
+ charming art style with decent variety in locales
+ solid difficulty curve that only requires gradual understanding of mechanics for the main objectives and extra effort for side quests
+ peculiar main cast with entertaining personalities and funny relationships
+ thematically great final chapter
- mediocre graphical fidelity outside of battle
- unremarkable slice-of-life story that starts picking up too late and doesn't quite capitalize on its few interesting ideas
- several time-wasting elements (distance between crafting stations, long maps without shortcuts, enemy aggressiveness at night)
- repetitive gameplay loop filling most of the sizable playtime (40h+)