One of the best couch co-op experiences I've had. It's clear how much care and attention to detail has been put into all aspects of this game. The artwork is particularly impressive. I love how detailed the environments are. You can infer so much about May and Cody's life just from looking at all the junk they have in their house. I think that's pretty neat. It's so much fun figuring out how best to interact with the environments and rely on player 2 in order progress. Most of the odd platforming tools are really cool and feel good to use. I'm quite fond of the hammer and nails, as well as the garden tools.
I think the story caused me some dissonance. It's quite hard for any art medium to tackle the collapse of an individual interpersonal relationship in a way that feels nuanced and real, on top of this It Takes Two is a game that is still trying to maintain it's purpose as a piece entertainment that won't alienate a general audience. I don't think it always works, though the open ended nature of the ending feels appropriate. With all that being said I do typically like the usage of therapy in storytelling. Character introspection is just something I really like to see and therapy is an easy way to relay that info to an audience, and it leads to some of the more cathartic moments in the game.
I think the story caused me some dissonance. It's quite hard for any art medium to tackle the collapse of an individual interpersonal relationship in a way that feels nuanced and real, on top of this It Takes Two is a game that is still trying to maintain it's purpose as a piece entertainment that won't alienate a general audience. I don't think it always works, though the open ended nature of the ending feels appropriate. With all that being said I do typically like the usage of therapy in storytelling. Character introspection is just something I really like to see and therapy is an easy way to relay that info to an audience, and it leads to some of the more cathartic moments in the game.