Bomb Rush Cyberfunk is one of the most stylish games I have ever played. Every part in its presentation, the cell shaded graphics, the characther designs, its soundtrack mesh together so wonderfully with the gameplay. One could say that it's because its based on Jet Set Radio, which already has these elements, but BRC brings enough new stuff to the table to stand on its own. The cyberpunk vibe fits great, and the story is suprisingly engaging, on top of having both BMX and skateboards as playing styles, it becomes the return of both classic Jet-Set style gaming aswell as Tony Hawk.
What BRC brings is enough, but just barely. As for the rest, it's a bit rough: the melee combat is choppy, and while the movements styles are a fun addition aesthetically, theres no gameplay difference between using a bike or skates, apart from one special technique related to the environment.
They same goes for the characthers, they all are visually different but play exactly the same in movment styles, and share the same graffiti. In JSR, each characther has their own unique graffiti, which is a great incentive to try them all and brings out each ones personality, and I was suprised at the lack of it in BRC.
Finally, with only 6 real areas of the game, it is disastrously short for its asking price of 40$, and after the main campaign is over, the only real post game is a few collectibles and getting a high score, and again, it could easily have padded it out by making the movement styles different from eachother.
I did have lots of fun with Bomb Rush Cyberfunk, but as the game ended I felt like I should have had more. Hopefully the games success is enough to warrant a sequel that can flesh it out more.

I didnt expect this game to actually have a plot beyond turf wars, but I am pleasantly suprised. So far the combat feels a bit choppy and repetitive, but the overall movement controls are delicioius and really fun. Will probably get better as soon as ive mastered the controls

YES. As a Sonic game, Sonic CD is very clunky: the time travel gimmick doesn't really work in the tight enviroment, the stages are confusingly maze like and the fact that Wacky Workbench has a gimmick needed to clear the level thats way worse than the Barrel of Doom. (If you know you know)
However, if you instead view Sonic CD not as a Sonic game but as a "avantgarde puzzle exploration" game it becomes far more enjoyable, and i was then able to appreciate how non linear it is in its level design. And the music is stellar too. I get its mainly nostalgia, being the first sonic game ive ever played, but I had more fun with CD than Sonic 1 & 2.

Yes the rythm controls are clunky and definently havent aged well, however its filled with this genuine charm, and the freestylin' adds some extra replayability and freedom that other rythm games ive played lack. Definently feels like a hidden gem of sorts.
All this to sa-ALRIGHT, WER'E HERE. JUST SITTING IN THE CA-