One of the most approachable shmups on the market.
Despite losing progress when you die, checkpoints are plentiful and attempts are unlimited.
You can customize shots, bombs and shields your ship have at any time (it slows down the pace a bit at the beginning, but it's nice to have the option), you can also disable taking damage when touching ceilings and the ground. When hit, you only lose one upgrade, you only lose one life if you take damage and have none left.
What sets it apart from the others is the absorption mechanics. Enemy projectiles are physical or energy. Physical attacks must be dodged and energy attacks can be absorbed to fire a megashot.
After finishing the six levels, there is the "Dejá Vu" mode, perhaps it's more difficult, but at this point I didn't notice any change.

I made a build that made it absurd easier. I used an item that replenishes an upgrade (extra hit) in the place of the bomb. At the same time, having all upgrades, the last one activated is a shield, I used one that gave me 3 hits of armor for any type of shot. If I took more than 3 damage, I used an upgrade replenisher and gained the 3 hits armor back. I managed to clear it without dying. There are no trophies for this, but they're all simple and cool to do.

It's cool to have challenge in games, this game can be very tough if you want, but I appreciate it allowing to be broken like that.

Reviewed on Sep 26, 2023


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