(This review is my old take on Nocturne. It’s a very negative view of the game but I actually like Nocturne now. I completed the HD port and this is my more recent review for it.)

I want to like this game but I can't. This is one of the worst designed JRPGs I have ever played.

First let's start with this game's so-called "Difficulty". The only difficult thing I had to do in this game was use an insta kill shield before going back to auto battling. 90 percent of the boss fights in this game are an absolute joke. This is mostly due to evasion buffs being one of the most broken things in the game.

One of this games stand out mechanics is its "Press Turn System" which essentially allows you to transfer a turn to the next party member. Here's the catch though. If you get a crit you get another turn, but, if you miss your attack you lose 2 turns out of the 4 it gives you per player phase. This also applies to enemies which includes boss fights. This system is extremely abusable due to evasion buffs and debuffs. I was literally just using evasion up over and over again for every boss fight and then the bosses would miss their attack and not get a chance to do anything so I could continue auto battling with no repercussions. The good thing is sometimes they will have moves to remove debuffs on themselves or remove your buffs. I've barely seen these moves used though and most of the time the bosses were at the end of the game. Even still, the bosses are super unbalanced and extremely easy to beat. Oh, but there's also the bosses which have gimmicks like being immune to physical damage. So you can sit there for 10 minutes trying to use magic moves (which are very weak in this game) in a stall match waiting for enough turns to use the weak spells as the boss does 2 damage to you and wastes their turns because of the evasion buffs you have.

Now, my biggest problem with this game is the dungeon design. They decided to resort to picking a random path in dungeons for progression. It's super cool when the final dungeon in the game's gimmick is picking a path. If you pick the wrong one you get sent back to the beginning, which is really fun because of the random encounter rate! I swear any time this game has puzzles it's just hoping you went in the right door or area and hope you don't have to start over (which you will).

If you want to fight the fiends then I hope you remembered you probably should go back to the starting area halfway through the game for no apparent reason with no NPC in areas but the place mentioned having any hints or info on the subject. Every time I had to fight a fiend I was literally just going down the checklist of every area in the game including all of the little rooms scattered about in the towns.

The Demon Fusion system is really cool in concept but I wish it made some semblance of sense. It's not touched on beyond the fusion room guy telling you very basic info. It is basically just throwing shit at a wall and hoping it sticks. Hope you can fuse whatever you need from luck alone. I can't help but think that there are ways to make this system more understandable for a blind player, like possibly a graph displaying possible fusions and filling in with the fusions you've already created.

The story is not very good too, which sucks because the concept is actually very interesting. The world is wiped and there is a battle of reasons to determine how the new world will be run. The problem is that the characters have very unrealistic motivations (save for Futomimi) and are barely given any time for me to care about them, or maybe understand where they are coming from.

This is just the surface of this game's issues, there are plenty more but, I would be here all day. But, besides that I will say that I do like the art and world design in this game. It gives off a very unique feel I've never experienced before in a video game. That alone, was the only thing I can take away from this experience that I appreciated, along with some of the songs in the soundtrack.

Reviewed on Oct 15, 2023


20 Comments


7 months ago

No, no. He's got a True...

6 months ago

"the fusion system doesn't make sense" what's so hard about taking 2 demons to make a better demon

6 months ago

@cisco Yes but there's multiple roles they need to fill and I kept only getting options to fuse healing demons when I needed phys and magic

6 months ago

crazy

6 months ago

i saw ur vagrant story review and a lot of the points you made there apply to this game as well

6 months ago

@cisco Which points

6 months ago

"the combat rewards preparation" applies to nocturne, "the game throws you in with no explanation of its mechanics" applies to nocturne, "the combat offers so much utility, and gets better with more spells you gain" applies to nocturne

6 months ago

@cisco The difference with Vagrant Story is that I was mostly referring to elemental affinities with certain weapons. If you have a weak weapon in that game with a magic affinity that the boss is weak to, it's going to help out far more than your best weapon. In Nocturne's case, I was having trouble even preparing my team due to not being able to fuse what I needed. I would have liked if there was a more in depth explanation of the demon fusion system, which I thought was a cool idea.

Secondly, Vagrant Story has a complete in game manual that explains nearly everything regarding the game. I just read that at the start and knew everything and didn't have to worry about the game stopping me ever to explain something. Nocturne doesn't have that, although, I played the HD version so I don't know if there's a good physical manual for the ps2 game or something.

Lastly, the combat having a lot of utility didn't really matter because they give you the most broken stuff (which are the evasion buffs and debuffs) very early on in the game. No strategy proved to be as broken as Demi-Fiend's physical moves either. I found myself doing the same thing throughout the entire game. Also, minor detail, but the final boss pierce gimmick sucks and literally counteracts a bunch of the utility you have in the game.

6 months ago

"if u have a weapon with a magic affinity that the boss is weak to", you can apply the same thing to nocturne, the game rewards you with exploiting the boss weakness, and the fusion is not hard to understand, you fuse demon with another and see which one you get, you can reroll the skills if you aren't happy with the skills its not a hard game to understand

6 months ago

@cisco Forgot to mention the difference with Vagrant Story is that a bad weapon with a high magic affinity that the boss is weak to is extremely helpful as oppose to a weak demon you have. Demi-Fiend strength attacks were also doing loads more damage than any magic the boss was weak to in that game.

6 months ago

"i read the manual to understand the game mechanics", yea fair but what if a person doesn't have the manual?(if a person doesn't play it physically) like sure it can get annoying if a game is handholdy but i shouldn't have to refer to a manual

6 months ago

@cisco I said that in Nocturne's case because I didn't have the manual since I played the HD remaster. Vagrant Story's manual contents are all in the games menu, and the booklet.

6 months ago

@cisco Oops I misread what you meant... Well that is true that some people would rather have the mechanics explained throughout the game even though I prefer Vagrant Story's method of doing so. But Nocturne also doesn't explain mechanics properly throughout the game.

6 months ago

nocturne doesn't need to go in depth because the mechanics are so simple

6 months ago

@cisco Then why is it being compared to Vagrant Story

6 months ago

i mean like bruh my first time playing nocturne i understood immediately how fusion works which made me wanna recruit more demons to see what i can make

6 months ago

I was too but the whole system just seemed like throwing shit at a wall until something sticks. There are a bunch of variables as to what will fuse which is cool but I wished there was a consistency of it. For instance if a certain moon cycle makes fusing magic users easier or something. It just seems like a system that needs to be googled to get what you want

6 months ago

oh but when you have to look at the manual in vagrant story (which is equivalent of googling) that gets a pass?, and then again you said the game was easy right?, so why should you bother then?, sukukaja gang the whole game

6 months ago

and look you're not entirely wrong about that sometimes that's what demon fusion feels like sometimes, but most of the time you can get a demon that will help you in most situations most of time

6 months ago

This comment was deleted

6 months ago

bro just said in his vs review that the game doesn't explain shit to you but ig