Thematically confused and preoccupied more with mediocre servants and very spaced out plot points. I picked Caster, so the first 4 weeks were basically blank canvas mc has an identity crisis while getting sexually harassed, but the last 3 weeks had a bit more of an interesting plot going on. I particularly enjoyed the final antagonist's very very limited screen time. I don't blame the story for being less compelling than FSN, but it's pretty generic even as far as PSP JRPGs go. The setting is okay, I like the water and the 1s and 0s but other than that it's SAO lol. Translation is decent, if not poorly researched with some terms (Demon Eyes).

The battle system is overhated, but I wouldn't call it underrated. It's serviceable and has strength in the 1v1 servant battles, but fundamentally misunderstands the appeal of turn based combat, by not having staple features like team-building, equipment etc. The trial and error aspect is overblown, as well as the grinding. The dungeons are weak, and use the same textures and layouts from week 1 to week 7. You won't get your dungeon crawling or turn based fix from this.

I recommend if you're a Fate fan and want to see what they were cooking in 2010, if you're a JRPG fan play something else. Soundtrack cool.

Reviewed on Oct 31, 2023


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