Yakuza: Like a Dragon isn't a perfect game, but I loved absolutely every second of it regardless. For example, the RPG combat isn't perfectly tuned and there are a few late-game boss fights that are mostly damage sponges that don't require actual strategy beyond attacking and healing. The job system is a bit messy, and there are a few moments of laughably wonky animation.

None of these things took away from how much fun I had playing this game and how attached I felt to the characters, the story, and the world. I genuinely didn't want this game to end, and it has opened my eyes to how special Yakuza is. Video games NEVER make me cry, but the one where you can summon several crawfish in battle did. The way this series effortlessly switches from insane and goofy to somber and dark is like nothing else in games to me. Before this, my experience with the series was limited to about 10 hours of Yakuza 0, a game that I quickly wrote off as having bad combat and a bland world to explore.

After finishing Like a Dragon, the appeal of Yakuza is clearer than ever to me, and I can't wait to play the rest of the series. If this game is this good, I can't imagine how good the Kiryu games are.

Update 3/12/2021 the true final millennium tower is absolutely one of the hardest things i've ever done in a jrpg

Reviewed on Mar 05, 2021


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