This review contains spoilers

If this had just been a remake of the original I think I would have liked it a whole lot more but the added epilogue really soured me on it at the last second. I like the idea of it--playing a re-de-powered version of Samus forces you to rethink your playstyle and reshapes your relationship to the world just as you'd gotten used to your abilities--but it's just not executed very well here. The limited screen space of the GBA makes Metal Gear-style route planning impossible. Some screens feel like intentionally mean-spirited jokes, too often dropping you into danger with zero warning and no options for escape. After a while I just abandoned my attempts at "stealth" and made a series of mad dashes to the next save point, hoping I survived the trip. I understand that the point was to reinforce the feeling of disempowerment (and the eventual re-empowerment), but it is in fact possible to make disempowerment into compelling gameplay! (see: the beginning of every metroid game lol)

Anyway it was still pretty good

Reviewed on Aug 11, 2021


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