To the moon is what happens when someone makes a story entirely out of melodrama. Literally. Every single "sad" moment is rinsed for the maximum amount of screentime, every single word and sentence is not written but calculated, and every single character seems to be tailored towards their most tragic flaws to exploit the audience's emotion. The game beat me over the head with so much melodrama and "sad" moments that the only way it could try to force me to cry more is if it tried to beat me in real life.

Yet, for all the melodrama, I didn't cry once. At the end of the day, after all, what reason did I have to cry for the characters when I could barely remember their names? Every character is stuffed to the brim with overused tropes, shallow personalities, laughably amateur dialogue, and incredibly simplistic motivations. I had no way of emphasizing with any character in this game when none of them were written well enough for me to care about and connect to. In fact, none of them were even written well enough to resemble a living, breathing person. And with no gameplay to speak of, the only action one can take to advance the game boils down to reading countless lines of sterile, uninspired dialogue.

Reviewed on May 17, 2023


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