writing this before i finish the game and if they dont play The Man Who Sold the World during the credits I'm gonna be so disappointed
UPDATE: GOD IS REAL

This game feels pretty disconnected from most of Metal Gear but I honestly don't mind. This is definitely the best stealth game mechanically that I've played probably ever. Being able to approach missions in so many unique ways is just so fantastic and it's executed amazingly. Also, love having cassettes for music, because there is a KILLER soundtrack here.

I could give this a 10/10 on fun factor alone, but there are a lot of issues for me. My biggest problem is the linear story missions. I don't really think they work. A lot of the fun of this game, for me at least, is throwing shit at the wall at seeing what sticks. There were just too many missions that were overly scripted and didn't really have room for player expression. Bosses are pretty weak, too. Repetition is awful, and it genuinely feels so detached from the previous games to have such high amounts of vapid filler.

I will make an exception for the last stretch of main missions though, they really hit the narrative highs the series is known for. But the requirements to unlock those missions are just complete filler. Having to repeat missions is, very unfun. Especially with the tacked on challenges.

And that intro being so long is just inexcusable. Ground Zeroes is basically already a tutorial, the intro could've been a cutscene, and a much shorter one at that.

Overall though I think MGSV is... good, and a milestone for stealth games in general. Worst numbered entry though, and could've been improved by not having the terrible AAA design.

I'm gonna replay the MGS quadrilogy and review it soon :P

Reviewed on Jan 29, 2024


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