i was not expecting this game to be so fun. action combat is so satisfying and the job system is very expansive. so many choices, but not an overwhelming amount. so free to switch things up, though i just stuck to tyrant and liberator w/ axe at the end of things (tyrant the actual best class).

i only knew of this game through memes prior to purchasing it and initially wrote it off as people liking it ironically, but i have to say that i'm very glad that it's earnest in its plot and it did pull some genuine :('s and 'awwww's out of me. that's all i can ask for. not the most original and it kind of can't be as it's a tie-in / prequel to final fantasy i and that was not innovative in terms of construction, but i still cared about what happened to the characters at the end of the day and nothing ticked me off like in other games i've played recently, so a win is a win.

the music is a treat, honestly the select game/console home music (jack's theme) for this is a damn spectacle and has been stuck in my head constantly. naoshi mizuta nails leading the ost alongside hidenori iwasaki and ryo yamazaki and the arrangements for past final fantasy music are absolutely sublime.

core issues: i usually opt for easy when playing action games because i want to prevent myself from hitting a wall of frustration of frequent deaths but find that later on in the game, it's far too easy. main mission bosses would be over in about a minute unfortunately. while i realize this may be a consequence of having good builds especially with the expert classes (400% affinity tyrant baybeee), it felt unsatisfying even if the battle ending finishers were great. this seems to persist across difficulty levels so it's a consistent issue. i do wish i could have used the casual option in the action focused mode as well as i wouldn't have minded dying if i was able to keep the area upgrades. but that is a very me complaint i understand.

speaking of difficulty, i do not know if i will actually check out the dlc since people have said they're grindy and difficult and have no difficulty options.

there's too many items and i get why people do not care for the loot system. level design certainly exists, the lil map/distance cursor is not great and should not move around like that. i would have much preferred a minimap. also probably a skill issue, but i wish magic was a bit easier to use rather than through a scroll wheel. i'm not going to do multiplayer so i have no perspective on that.

Reviewed on Jul 29, 2023


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