This review contains spoilers
A delightful adventure with some Soulslike action, mellow tunes, and frustrating endgame secrets.
Everything about the game's aesthetic is just so damn good: from the Lifeformed soundtrack, to the saturated colors of the overworld, to the nostalgia of CRT TVs and player manuals. Piecing together disparate ends of the map felt so satisfying, especially when I realized I could've done it right from the start.
I think a fatal flaw of mine is to go for the secret ending first. In pursuit of the Golden Path, Tunic plays as an entirely different game. This second half of the game– endlessly scouring the environment and backtracking for secret puzzles a la The Witness– was a total drag. Even more disappointing was learning that the end result basically skips an otherwise fun and challenging boss fight.
Also, I found the game had an insane difficulty spike, right before obtaining the Hero's Laurels. Had I known about the difficulty settings, I would've definitely bumped it down a notch just to get through it.
Everything about the game's aesthetic is just so damn good: from the Lifeformed soundtrack, to the saturated colors of the overworld, to the nostalgia of CRT TVs and player manuals. Piecing together disparate ends of the map felt so satisfying, especially when I realized I could've done it right from the start.
I think a fatal flaw of mine is to go for the secret ending first. In pursuit of the Golden Path, Tunic plays as an entirely different game. This second half of the game– endlessly scouring the environment and backtracking for secret puzzles a la The Witness– was a total drag. Even more disappointing was learning that the end result basically skips an otherwise fun and challenging boss fight.
Also, I found the game had an insane difficulty spike, right before obtaining the Hero's Laurels. Had I known about the difficulty settings, I would've definitely bumped it down a notch just to get through it.
CheescakeMilitia
5 months ago