This review contains spoilers

A delightful adventure with some Soulslike action, mellow tunes, and frustrating endgame secrets.

Everything about the game's aesthetic is just so damn good: from the Lifeformed soundtrack, to the saturated colors of the overworld, to the nostalgia of CRT TVs and player manuals. Piecing together disparate ends of the map felt so satisfying, especially when I realized I could've done it right from the start.

I think a fatal flaw of mine is to go for the secret ending first. In pursuit of the Golden Path, Tunic plays as an entirely different game. This second half of the game– endlessly scouring the environment and backtracking for secret puzzles a la The Witness– was a total drag. Even more disappointing was learning that the end result basically skips an otherwise fun and challenging boss fight.

Also, I found the game had an insane difficulty spike, right before obtaining the Hero's Laurels. Had I known about the difficulty settings, I would've definitely bumped it down a notch just to get through it.

Reviewed on Oct 17, 2023


1 Comment


Secret endgame puzzles are the best part, but it's also what makes the game hard to recommend. Puzzle fans have to get through the soulsy combat, and combat fans will get pissed off by the puzzles. I'm glad the devs stuck to their guns though, because realizing the significance of all the scenery you just walked past in the playthrough was really gratifying to me. In a post-Witness world where you kinda expect tetris-effect meta puzzles in any given puzzle game, I thought it was really cool how deep they buried the lede.