Still, dunno which one I prefer more: this one or DK1. DK2 is obv more polished with a bigger budget, but that goofy sprite monsters from DK1 have something to it.

It's a solid base-building strategy with a unique take on the main protagonist - you play as a Dungeon Keeper, a badass red demon observer who can slap worker imps in order to make them faster. The slogan for this game was - it's cool to be bad.

The closest spiritual game at that time was Theme Hospital, I'd guess, so picking between hurting your servants and helping your clients, I obviously chose the first option.

Style, tone and mood - are the main selling points to me here. The mechanics part is alright, though later stages of the game might be tough.
The spiritual successor of this was an Overlord and O2, but it lacked a base-building part, which made it too simple. There is also a Dungeons 3 aka DK3 - but its ugly, "friendly" and generic aesthetic makes me feel absolutely ambivalent about its existence.

Reviewed on Jun 04, 2022


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