Dungeon Keeper 2

Dungeon Keeper 2

released on Jun 30, 1999

Dungeon Keeper 2

released on Jun 30, 1999

Like its predecessor, players take the role of a dungeon keeper, building and defending an underground dungeon from the would-be heroes that invade it, as well as from other keepers. In the game's campaign mode, the player is charged with recovering the portal gems from each area in order to open a portal to the surface.


Also in series

Dungeon Keeper
Dungeon Keeper
Dungeon Keeper: The Deeper Dungeons
Dungeon Keeper: The Deeper Dungeons
Dungeon Keeper
Dungeon Keeper

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More Info on IGDB


Reviews View More

I love this game, it not quite as good as the original: the 3d is antiquated, but in a fun kind of way. It's atmosphere is more "Cool fantasy" than the more dark fantasy of the previous one, but it works in its own way.

i was obsessed with this when i was like 11. didn't understand what a dominatrix was but i knew enough to scroll away from whatever the hell they were doing when my parents walked in the room.

Still, dunno which one I prefer more: this one or DK1. DK2 is obv more polished with a bigger budget, but that goofy sprite monsters from DK1 have something to it.

It's a solid base-building strategy with a unique take on the main protagonist - you play as a Dungeon Keeper, a badass red demon observer who can slap worker imps in order to make them faster. The slogan for this game was - it's cool to be bad.

The closest spiritual game at that time was Theme Hospital, I'd guess, so picking between hurting your servants and helping your clients, I obviously chose the first option.

Style, tone and mood - are the main selling points to me here. The mechanics part is alright, though later stages of the game might be tough.
The spiritual successor of this was an Overlord and O2, but it lacked a base-building part, which made it too simple. There is also a Dungeons 3 aka DK3 - but its ugly, "friendly" and generic aesthetic makes me feel absolutely ambivalent about its existence.