36 Reviews liked by ancientaliens


This review contains spoilers


boy was that a ride

not gonna lie, i shelved this when i read it the first time and didn’t touch it until a full year later. back then, i was starting madarame’s route and immediately felt a visceral darkness through their relationship. although the ui, style, visuals, gameplay and soundtrack were stunning, i remember being half underwhelmed half overstimulated for my general time with the game and feeling quite conflicted about the messages it was portraying, a lot of it seeming heavily apathetic towards self-destructive behaviours which i understand is a part of towa’s character— however this genre tends to overindulge this sort of content for fetishistic purposes so of course i had criticisms with that.

eventually i stumbled on some comments and reviews about the game, those of which made me hopeful for the conclusion so i decided to give it another shot.

and damn, it was worth it because holy crap the last route/chapter. absolutely lore heavy mystery that just makes you feel and understand why towa is the way he is, and how fucked up things really are. i felt like i couldn’t stop reading, it was that captivating. and i think it was very much due to the structure of the routes, how you slowly uncover bits and pieces until they all come together and suddenly you’re standing in front of the cold, hard truth— much like what towa experiences with his heavily repressed memories.

the main thing i appreciated is just how deeply we are able to dive into towa’s unfettered, raw and messy psychological state. seeing him being vulnerable and fearful struck me hard, considering we know him prior to this as primarily unfeeling and fearless. like towa, we are conditioned with pain and apathy— until everything shifts with a splash of water to your face. and boy it’s truly terrifying living through towa’s jumbled memory stained in blood red (don’t read at 5am) like literally, sometimes things got so drastic that i felt sick; it’s hard and frightening to go through certain memories and the sound effects and visual decision amplified this.

truly a great job at putting towa and the reader on the same page— and even more so at utilizing its medium through specific visual and audio cues to foreshadow or portray certain emotions, which i was very happy with. games don’t actually use their medium to the fullest often (unfortunately)!! the screen flickering slightly whenever a certain word shows up, not enough to garner a big reaction but enough to take note of?? that’s just peak subtle storytelling

and the finale wow… (vague spoilers)
it was just gut wrenching seeing everything come together; how towa, who values self autonomy over anything else had played right into the palm of his source of ruin, his struggle against that cycle, and ultimately how he chose to weaponize ‘euphoria’ in order to reclaim his own identity. i’m a sucker for themes of self-identity and the like, so this really resonated with me so much so that i nearly refused to acquire the last madness ending; i did not wish to entertain a future were towa submitted himself to being a puppet.

the true ending is genuinely one of the most satisfying, full-circle conclusions to a story i have read. towa, caught between the thin line of despair and consciousness, breaks free from his chains and seizes action in a scene perfectly mirroring his own past. except, for the first time, he is in control of his own future. don’t get me started on the epilogue … you know it’s serious when a media makes you think life is beautiful and worth living

honestly, til this point i didn’t have much of a preference to a love interest, rather, i saw them befitting of strictly platonic roles of a caregiver/parental figure (taku) and close friend (rei) (forget madarame, his role is to jump off a cliff). but fujieda my pookie wookie though i hate they included that One scene at the park Let me just stop talking abt noncon blvn tropes before i go crazy right off the bat, he embodies the antithesis to towa— whereas towa lives off of risk, fujieda is practiced and stable. whereas towa has lost all sense of ethics and kindness towards himself, fujieda reintroduces moralism and respect. two sides of the same coin, each with their own eerily similar past. in light of towa and fujieda, their dynamic truly shines with how they are deeply interconnected narrative wise. these parallels just make their relationship that much more fascinating to me, even if they may be polar opposites personality wise.

i think it was genius storytelling to place him right after madarame, who forcefully dragged towa along with the reader down to a state of stagnant madness. here, you can closely observe the stark contrast between what is quite literally— spiralling vs. healing. yes, contrary to how people love to portray towa and slow damage, the true narrative is discovered only through a painful but cathartic healing process focused on two tortured souls starting life anew.

so without spoiling too many details, that’s my take on the vn. it isn’t perfect; in fact there are quite a few unnecessary tropes i would completely remove given the chance. but, there’s something about this story, the trajectory of towa’s life and his journey to relearn how to live that’s so heartwarming and profound to me. by the end you WILL be an emotional mess (unless you for some reason hate to see self-recovery and healing)

TLDR towa you will always be famous

Being executed in an electric chair would probably be a way better experience than having to read the entirety of Shiki's route again.

see kids that's what happens when you have good premise but have no idea about what to do with that

togainu no chi starts off really strong, with an interesting and gritty premise that you rarely see in bl visual novels. but then the game keeps going, and i really wish it had ended after the first hour. that premise is completely butchered and just becomes an excuse to have constant rape and meaningless violence on screen. it creates a cycle of just escape, hide, fight, get an injury, escape, hide, fight that is so repetitive and mind-numbing. all the routes lack an ounce of chemistry and are incredibly boring. im well aware that theres an audience for this sort of "romance" but it was so poorly executed that even they were probably disappointed. its only saving grace is its protagonist, akira, that i wish couldve been part of a better game.

Nearly a perfect game, easily my personal favorite from the modern Persona trilogy.

Persona 3 is extremely consistent with its themes, and character arcs with meaning and payoff outside of the MC is something that is sorely missing from its successors.

For me though, Reload loses points due to missing the mark on capturing the atmosphere of original P3. A couple of the new cutscenes felt like direct downgrades when compared to the tight, stylized animated cutscenes in the original release. The over-saturated colors really do not suit the game, with the absolute worst offender being the final boss.

great..but not perfect.


To begin, i would 100% recommend Persona 3 Reload to anybody trying to get into persona, but the problem is ATLUS' is incredibly greedy. Many people (me included) expected P3R to be a definitive edition of Persona 3 due to it having so many versions, but this is ATLUS we're talking about! No FeMC, and a $35 story DLC. People who bought the $100-$200 editions now have to spend MORE money for something that should have been in base game, it's silly.

never have i experienced a game that was so bad it actually exhausted me. i was ready to make a long post with every issue i had with the plot/pacing/characters/mysteries but as the last chapter dragged on with its obvious unsubtle twists i realized i would have spent longer writing the post than they spent writing this awful game

This review contains spoilers

Being blunt, this is a remake I love very much, yet have reservations on all the same. This game is a retelling of a story that’s inherently important to me about living your life to the fullest despite its brevity. It’s common for people to say Persona 3 is this depressing game entirely about death rather than that it’s about life, complete with mortality and its potential brevity, is a gift and what matters most is what we make of the time we’re given and how we impact others in that time. Life is about sharing joy and sorrow, and spending time with others and impacting them. Though our main character’s life is short, this is not some heart wrenching thing to dwell on. Though told through a game which poignantly uses suicide imagery to awaken the titular powers, “Memento Mori” means to remember we are mortal. The game opens with a statement that you have a year to live, and as time flows by rather quickly, you realize that you’ve lived an entire lifetime’s worth of experienced in that one year. There’s beauty in that. You simply figured your life out before the rest of your friends, and while that may be sad, I needed this game a lot at the moment, since in the wake of losing my dad last year, I’d felt pretty lost in my own life, debating on letting it just reach an ending too. Of course, that wasn’t a constant feeling, but having a game tell you that life is a gift meant to be shared with others is helpful. Though it can be brief or long, it is meant to be shared, and that mortality is a beautiful thing that lets us make the most of the time we have, and to live it to the fullest, like each day could be our last. What matters most is how we use our lives, not how long they are. Mortality is tackled in two ways I’d like to highlight, namely from the characters with reduced lifespans like Akinari and Shinjiro, and from Aigis, a robot incapable of aging. Akinari’s story is of him accepting his death from a genetic disease at a young age, but using his last days to create something meaningful through writing a childrens’ story which is allegorical to his own life. Though his life is one many could mark as simply sad and depressing, Akinari represents someone living a short, yet full life, who lives on and impacts others through his work, with his story being shown to have become a rather famous one by the time of Persona 4. Shinjiro is someone who seeks to atone for inadverdently killing Ken’s mother when his Persona went berserk. Though he initially does this through suppressants which shorten his lifespan, his changed resolve to fight to protect Ken and eventually die for him to atone is a powerful one which changes the course of the entire narrative. Shinjiro touched others regardless of the length of his life, and taught them to fight on and keep living—even making Ken realize suicide would not be closure. In a lot of cases, we are asked to pity characters like Akinari and Shinjiro, but Persona 3 flips this. These characters are very blatantly disabled and with shortened lifespans, but they are not inhibited from living to the fullest due to that. Media tends to be subtly ableist in such regards, but Akinari and Shinjiro represent the ability to live one’s life to the fullest no matter what, whilst also serving as micronarratives of our own protagonist and his eventual death at the end. Aigis, meanwhile, learns to become human and feel human emotions through spending time with SEES, but her social link is a reminder of mortality being a beautiful thing, as she cannot age, or die naturally. Aigis is able to connect with and befriend her team, and even experience love, yet is doomed to outlive her team. Of course, she realizes her life is still beautiful and meaningful, having realized from a near death experience that she wishes to live, but there’s still an inherent tragedy to the fact she can’t die naturally. Mortality is what allows us to derive meaning from our lives and live them to the fullest, as again, any day could be our last.

To talk about negatives, I’d like to preface that I do think the game is mostly gorgeous and capable of looking great. The bulk of in-engine cutscenes look excellent and are directed well, the new models are very expressive and well animated, the menus andui and their live-2D aesthetic are stellar, and critical cut-ins and portraits look great. However, there are times the game feels nauseatingly bright. I lowered brightness by three stages, and I felt this made it much better, but some areas were lacking in the dinge or grime of their original counterparts. Namely, Iwatodai Dorm is now so bright, that coupled with its green and red aesthetic, it looks like a salad topped with tomatoes. Other times, the lighting is so bright that the shading on the models fails, so you’ll see them very stiffly outlined, without textures. This is most apparant in a scene where Junpei shines a flashlight on himself, and during the beach trip. Otherwise, I feel as though the cutscene direction is decidedly weaker in a couple of spots. Namely, the original opening, which showed you arriving to the Dorm and signing the contract during the Dark Hour, which gave a sense of foreboding atmosphere, is altered now. Instead, the bulk of arriving at the dorm is done through gameplay this time. The haunting shot composition of walking through coffins, or Pharos eerily demanding you sign a contract is lost, and I fear that greatly tarnishes our first encounter with the Dark Hour. Similarly, the scene where you awaken your Persona and unleash Thanatos and the Death Arcana sealed within you against the Magician was initially shot choppily due to limited resources, yet directed as such to give it a horrific atmosphere as the protagonist’s first exposure to shadows. In this case, said scene is done in-engine, and flows fluidly, not allowing the brutality of Thanatos to ne displayed nearly as efficiently. Though the initial scene decidedly invoked dread, the new one feels far more fluid and less hectic, not leaving time for dread to set in. While most of the new 2D cutscenes look good, some come off as jarring or just bizarrely placed. Did the budget need to go toward a cutscene of Yukari showering before the Lovers fight? Or toward a choppily animated sequence of the group debuting their (admittedly really cool) new SEES uniforms? And the absence of The Answer (though leakers say it will be DLC) feels like a bizarre choice on release when the game opts to remake the Persona 3 FES story and content. It is the conclusion to SEES story, and an epilogue of sorts. It’d be nice to include it with the base game, considering you are paying 70 dollars for a remake of a 17 year old game. Losing the female MC from Portable is a thornier situation. Her story requires a new set of voicework, new characters, and new songs, so I understand its exclusion. However, she does deserve to be in a game with proper cutscenes, and told a unique perspective of the same story. Her seemingly not even being DLC is quite sad, and her inclusion was something that was important to transfem fans, like myself, women in general who wanted to immerse, or anyone who wanted to romance a male character. While I don’t see the protagonist as an extension of myself in P3, and moreso as a vessel we get to play the game through the eyes of, her perspective was interesting all the same, and will be missed, though it is not a dealbreaker for me. It just means Reload, while great, isn’t really “definitive,” nor is any version of the game.

The new soundtrack is divisive, with a lot of people being torn on it or disliking it. I’ll be up front in saying I prefer the original OST, and understand such complaints. However, a lot of the altered remixes are referencing the Reincarnation versions of songs, and I find that to be neat, though I don’t always click with the new vocals as much as the original. However, some remixes are standouts. The new Changing Seasons vocals are great and really give it a nice vibe, and the Master of Shadow remix is an absolute jam. I think the newly added songs, like Full Moon Full Life, Color the Night, and It’s Going Down all sound great, though. They feel natural and are never at risk of being stunted by a point of comparison. However, lacking any toggle for the original soundtrack, even via DLC, is bizarre. This is ATLUS. You’d expect them to have some penny-pinching scheme.

The voicework here is stellar. It’s controversial to have the cast replaced, but homages exist with most of the original VAs having minor vocal roles. Zeno Robinson’s Junpei is a standout, with his vocal range being incredible. He’s able to be funny and extremely emotional, and it is amazing. The entire cast is exceptional, with other standouts like Justice Slocum’s Shinjiro and Shelby Young’s Yuko feeling so natural to listen to. Props to Aleks Le for juggling voicing both the protagonist AND Ryoji; doomed yaoi with your own characters is very awesome.

As for positives beyond the story and voicework, I’ll talk about the overhauls and new content that made me really click with this remake. Firstly, bless and curse skills are reworked to be like like they were in Persona 5, so characters like Ken and Koromaru are so much more viable when their main elements aren’t just instakill related. The shift (this game’s baton pass equivalent) and theurgy systems’ inclusions worried me beyond belief initially, as they could have turned the game as easy as Persona 5 Royal was. However, that wasn’t the case here. Though every character can shift, any boosts from it, such as SP or stats, are tied to skills or items, and are not as easily and openly forced on the player, so it creates an excellent form of that mechanic. Similarly, Theurgy worried me in that it could function like Royal’s Showtime mechanic, being a well-animated win button in most fights. This wasn’t the case. Theurgy became something I would conserve for tougher fights and strategize around, delivering stronger attacks yet never instantly winning boss battles. In fact, boss stats were designed to accommodate the function, making it even more welcome of an addition. Smaller gameplay tweaks exist in the form of characteristics, which are latent buffs characters gain once hung out with at the dorm a select amount of times, and these are nice conveniences as well. Be it absurd SP nerfs for healing like Yukari, or turning Junpei into a critical hit machine, these characteristics are extremely fun to work with and help to make all of the cast feel viable. The most standout aspect of the new content, though, is the additions it made to the story via added scenes and Hangouts. Added scenes help to characterize the antagonists, Strega, especially their leader, Takaya, far better than they initially were. Takaya’s paralleling with the protagonist by presenting himself as a false-messiah of sorts makes him his most intimidating yet in this version, with more scenes existing to contextualize him and his beliefs and role in the story. Hangouts were created as story content for the male party members and Ryoji, as they wouldn’t have social links without the female protagonist. While I’m of the belief that the SEES members in general don’t need social links due to growing and developing constantly within the story, hangouts serve as excellent supplementary material and characterization for them. It’s emotionally fulfilling to learn what these characters stand for and bond even more with them, and even adds extra personas upon completing hangout chains, as if to treat them with the same respect as social links. If you love these characters, you will love the hangout feature.

Ultimately, Reload is near and dear to me. It has flaws, and I’m going to be open about that. Part of me wants to say “fuck you, it’s a 5/5,” but I am too open about the issues I have to do that. That doesn’t mean I don’t adore it, though. It’s just a case where you’ll experience Persona 3 in one of three ways. What you consider “definitive” is perhaps up to you at this point. As it stands, we have 3 versions of this story, and all are worth playing on their own merits.

The biggest disappointment of my life. I'm a Style Savvy fan, so when I heard they were making a new series inspired by Style Savvy I was really excited! I didn't expect it to be exactly like Style Savvy, but... this? Really? Clothes are gendered, the game is blindingly bright, the characters have no personality, items are just given to you from 'liking' them instead of earning them and using them as stock, there's no story, there's little sense of progression, it's missing several item types that were in previous games, the hub area sucks, there are frame drops for seemingly no reason, and the clothing customization is very limited. This is essentially full price for a prettied-up flash dress-up game.

I'd probably give this 1.5 or 2 stars realistically, but the amount of people who excuse this game's horrible launch, lack of content, and scummy modern gaming practice of telling us to just "wait for updates" in hopes that the game will be worthwhile someday is disgusting. Stop letting companies get away with stuff like this. Do not buy this game.

(Im gonna review this in the long run so I can keep track of things)

Review on the release date before updates:
Right now the game feels like an empty shell.
This game is really fun, but definitely not a perfect game, I played for like 3 days (a bit less probably) or so and got to "finish" it (got the credit scenes after reaching a certain amount of followers) theres really not much to do, you just dress up, recolor clothes and take cute photos, it gets a bit tiring doing this theres really not much variety and its not as fun as i was imagining, the only fun thing is make outfits and take photos thats literally why i play, eventually im gonna get tired of it, it feels like theres a lot of clothing pieces but if you look at it theres not that much at the same time? also im having a problem of having too many clothes and recolors my wardrobe just takes too much to load and i have like 5 different dresses with the same color in different shades and i cant delete them and thats gonna become a problem too. I hope with updates they change some things and add more stuff to do, the full price is definitely not worth for so little things you can do here and i wish this game had a bit more personality its probably gonna be easily forgotten, I didnt want to compare this to the old style savvy games but its a bit sad to see old games having more stuff to do than the new and "upgraded" games.
I wish game companies would stop releasing unfinished games with full price with the excuse that they will add content in the long run cuz that just feels like a scam and this game is just one of those

After seeing the Fashion Dreamer trailer on that one Nintendo Direct I was pretty intrigued with the concept of the dress up game as a genre. I’m always on the lookout for cool new gameplay loops, the more ridiculous the better. I've got a cousin who I don’t really peg as a gamer and she says she actually plays dress up games on her phone quite a bit. This intrigued me more. A whole new genre I’ve never given a passing thought to and a trusted confidant insuring me that there is fun to be had. How delightful.

So I researched Fashion Dreamer and any research for Fashion Dreamer will inevitably get you here. Style Savvy: Styling Star is essentially made by the same team and has a bit of a cult following. Not in that trendy way that puts Misfits t-shirts in Walmart but in some other, far more menacing way. Just read the comment section for a Fashion Dreamer youtube video. Who are these people? Where did they come from? Their existence alone is proof of one thing. I think I’m gonna have a pretty good time. I put a lot of stock in the invisible passion of anonymous internet faces.

So a little about me. I am but a humble and lowly wife guy. My close friends and I, in a crowd, are pretty basic and standard dudes. We like to party, we like to wrestle, I’ll throw the pig skin around the ol grid iron when the situation permits. Opposed to how I present online, in real life I’m not unmasculine. But there are certain traits of masculinity that I despise for their toxicity (should come up with a phrase for that). For example men aren’t really supposed to be too emotional unless that emotion is anger. I don’t like being angry, but I LOVE crying. I cry at just about everything. Sometimes the boys and I will get together and watch cool scenes from movies and anime on youtube and just try to cry. Have a bit of a cry off. This is not a joke.

So while I am not unmasculine I am also not ununmasculine (should come up with a phrase for that). Online I present very female. I use a women's name, I always play as female characters when I have the option, and dressing up is a huge selling point for me in a game. Men’s aesthetics are alright but Women’s aesthetics are amazing. Not to sound like a FREAK but I love the aesthetic beauty of women. I love their shape, their movement, and their fashion/design. So Style Savvy has a lot to offer me in the roleplaying department. The one thing I know going in is I can be a girl and I can dress up. Everything beyond that is just gravy and boy this shit is smothered in gravy. But before the gravy, does it excel at the core appeal?

Well yeah obviously I gave it 5 stars.

The basic gameplay loop is as follows:
1) you stock your store with clothes
2) people buy clothes from your store
3) you stock your store with more clothes from the profit

As the game progresses you get more and more clothing options and everything you buy for the store you can also dress up your personal character with. When it comes to customizing your personal character just look up and read the little descriptor for the game. “Choose from over 20,000 new and returning fashion items.” This gameplay loop is satisfying and good. There is kind of too much clothes for it not to be. I came up with 30+ little outfits that I have saved in my scrapbook for my character and she looks fabulous. She’s killing it. Beat mug, limp wrists, V.I.P list, wave, wave, blow a kiss, I’m that bitch, sis.

It was great and occupied maybe 5 hours of the initial gameplay. But here’s the thing. This game is not a 5 hour game this game is an 80+ hour game.

So let’s get into the gravy.

The world is wonderful. Once I got through my initial rush of button mashing through dialogue to get more clothes and become the queen of fashion, I started to actually read the dialogue and pay attention to the story and it’s great. All of the characters are very emotive in talking sections and it’s immediately endearing. Every minor customer has their own little narrative going on with a lot of subtle depth to it. You are of course just a humble and lowly queen god of fashion playing only a small role in their lives, selling them a hat or whatever but over time it starts to really illustrate how much of an effect running a fashion store can have on people. One gal came in initially because she had a class reunion coming up and she wanted to spice up her wardrobe before going. Then she comes back and it was a hit so she wants to change her whole style. Then she comes back again and decides that the new style wasn’t really her and she wants to go back to how she used to dress. The minor customers narratives really emphasis the word minor, but they are also very genuine. The sheer quantity of characters and little narratives implies a very large world outside of the store that breathes a lot of life into the game.

There are 3 main gals who become idols that are regular customers and their narratives are the main story of the game. You track their progress, hang out with them, help them and their agency, and listen to their new songs that are fully voiced with lyrics and absolutely shred. The main story is a sweet little ride and encompasses like 50 other side characters that are all very wonderful and charming little balls of optimism and encouragement. When I take a step back and look at the world as a whole I can’t help but realize: Style Savvy: Styling Star has created the ultimate Feminist Utopia. Move over Barbie (2023). All the characters are open about their feelings and pursuing the arts, making music, baking bread, growing flowers. No one's an ass. To me this world is perfect, I want to live in this world and flail my arms around like a freak during dialogue and strike little poses when the clothes fits real good.

I love this world and just existing in it is a real treat but the game goes beyond that. You live in the world but you also radically help shape it and that is where the secret gameplay loop is revealed.

The initial satisfaction of playing the game comes from just dressing your character up. It’s great and fun and there are a lot of options. But after a while it gets a bit boring, there’s too much freedom in it all. I was like a fashion god with no restrictions, everything I did looked good and I had plenty of money to buy whatever I wanted. It was lonely at the top. When it comes to dressing up my character there wasn’t much to it, no real threat of failure.

At this point during my playthrough the customer characters were all starting to make larger requests. At first they just want singular articles of clothing and most of the time I just gave them whatever matched their criteria that I just happened to have in stock. Some of these people left the store looking absolutely tragic. I regularly mocked their request behind the screen. A stripy scarf? Why not get a big red nose as well you fucking clown. Any customer who wanted something from the “April BonBon” brand were laughed out the door (completely satisfied). There was one instance in particular where I gave a women a $400 button up vest. She was wearing a long sleeve hooded sweatshirt, ripped jeans, and a $400 button up vest over it all. She left the store with the widest smile and I could of cried. From that point forward I vowed: Never again.

So the customers are coming in with bigger budgets and larger request, whole outfits sometimes. And this is where I discovered the real core gameplay loop. My hate for certain brands, my past mistakes in customer fashion, my god like status. It was all intentional. They kept coming back because they trusted me as a beacon of fashion, and they were right. The women with the vest returned and I gave her a leather jacket and it completely evolved her. All the other pieces of her aesthetic and wardrobe clicked into place. She actually looked good. A customer would ask for an “April BonBon” outfit and I'd run to the outlets scouring their stocks to create an outfit that not just satisfied them but satisfied me. They presented me with filth and I made them beautiful. THIS IS EXPRESSION BABY.

It’s one thing to have the infinite possibilities of your created character. I made my perfect women with the exact haircut I wanted and the exact brands and clothes and colors and designs. But when all these customers with their bizarre lives and terrible tastes would come in and I sold them an outfit that looked good DESPITE the aspects of them I didn’t perfectly design in a lab that’s when I started having the BIG FUN. The expression of helping others express themselves is beautifully represented in this game. Then you take another step back and realize just how much you helped build this feminist utopia, at least aesthetically, and how much of a difference you can make just by running a little clothes store.

Then I unlocked the hair boutique and gave everyone pixie cuts and I will admit, things got kind of weird after that.

fashion dreamer is synsophia's new spiritual successor to the beloved style savvy/girls mode franchise and one of my most awaited games of 2023 and a title i had high expectation for, considering it's their first HD home console effort
what i got was a decent dress up game with a lovely art style and an amazing ost, but it's plagued by a staggering lack of content and features compared to its predecessors
style savvy was beloved for its fun story mode and the surprisingly addictive boutique management added a lot of depth to the games
none of that is present in fashion dreamer: you're just running around in a virtual world being an influencer and getting clothes simply by "liking" them, getting requests from various npcs and spending tickets and coins on gachapon machines, and that's it. literally a 60 euro ipad game that is not worth its full price

lol this game sucks
synsophia you just had to make the same game 4 and you just decided to turn into its worst version with gacha mechanics ok I guess

I'm a big fan of the Girls Mode/Style Savvy/Style Boutique games and have longed for something to fill the hole. This fills the hole with many caveats.

Do NOT expect this to play like Style Savvy. There is no story mode, no store to build, no contests, no money, no narrative. The entire focus of the game is dressing people up, whether it's NPCs that wander around the world or actual players that load into the world in the online mode.

The pros for me are how you now get clothes. You see it? You like it? You want it? You got it. If you see someone wandering around in something you like, you can 'Like' it and it's yours to keep forever and to use as many times as you want. As someone who hated keeping a stock of items I detested the look of incase a sporty NPC walked in, it's nice not to feel so obliged to stock stuff you hate, it's just in your inventory already.

The cons for me are...how you get clothes. Everything in this game just seems incredibly random. While the method of getting clothes is nice, it's entirely subject to whoever is wandering around or whatever players load into your game. I've heard people gush about NPCs that I haven't encountered, instead I have mom NPCs who just love every outfit I put together and then say they're 'saving it for Date Night'! Outfits are random. NPCs are random. The amount of likes and followers you get seems to be pretty random. I feel like people's experience is completely dependent on RNG in this one, and that doesn't really sit well with me. When can I expect to see those fun NPCs? Will I ever?

I LOVE making outfits for actual players and having them make outfits for me, it genuinely does make me smile and I try my hardest to craft outfits for people that will make them smile. It only took me around 4-5 hours to reach the credits on this game which is why I've decided to review it, but this will be a pick-up-and-play game for me for a while as I boot up online mode and make outfits for players.