These Uncharted games are at their best when you're barely in control of them, which speaks volumes about their qualities as videogames. Lost Legacy is still that mix of rubbish shooting, awkward hand-to-hand combat and more of that horrible fucking vehicle stuff from Uncharted 4 in a bitesized chunk. I thought this was going to hit hard and fast - loads of those brilliant, spectacular setpieces that thrill for a minute or two and then promptly piss off before you realise you weren't really doing much but no, Lost Legacy still insists on the idea that the Uncharted games are actually fun to play when you're doing the minute to minute interactions.

They're not.

There's a bit at the end, when all you're really doing is moving forward while some absolutely wild, incredible looking stuff is going off all around you while the gang of heroes cheats death over and over as the stakes get higher and higher. I am genuinely not even sure I could've died during this sequence but I was on the edge of my seat. Sure the sub-Whedon dialogue grates a bit but these barely interactive moments are the thing that Uncharted arguably does better than anyone else.

Isn't it funny that people rip the piss out of the Sonic The Hedgehog games for being "hold forward to win" while these Uncharted games win award after award? Really odd, that.

At least it was short.

Reviewed on Feb 02, 2022


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