It's pretty decent for what it is. The puzzles require some thought and are sometimes pretty inventive with the mechanics, the combat can get challenging with large numbers of resilient enemies and some good boss battles and the game looks pretty good for an isometric puzzle platformer hybrid. There are a fair few cons though.

The weird camera angle and the weird way Lara sticks to some environmental objects make platforming a chore. It's not easy to see where she will land and there's almost no control of her when she's in the air which made me fall off the level many times. The physics make some of the puzzles and optional challenges extremely tedious to complete due to the unpredictable nature of the objects' movement. There are a few good boss battles with the final boss being the best and most memorable but some of the others are very poor and require next to no thought or pose no challenge at all. Some of the collectibles are placed in very stupid locations which makes me think they ran out of ideas early on. The game is also incredibly short taking me only about 4.5 hours to beat (I farmed the game for cards for 2 hours where I didn't play the game at all). There's some challenges and some hidden collectibles but I didn't find any of the rewards worth it and the levels themselves aren't exactly inspired or amazing to make me want to replay them. I've not played co-op which may be a separate experience on its own but I'm not sure.

Recommended on a sale if you have a few hours to kill on a puzzle platformer and you're attached to the Lara Croft name.

Reviewed on Jan 19, 2023


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