aniforprez
Bio
Gaming for over 10 years and have loved (almost) every second of it. Got my start from indies like Bastion, Fez and Limbo. Mostly love single player, polished experiences over multiplayer games
Gaming for over 10 years and have loved (almost) every second of it. Got my start from indies like Bastion, Fez and Limbo. Mostly love single player, polished experiences over multiplayer games
Badges
Replay '14
Participated in the 2014 Replay Event
Gamer
Played 250+ games
Popular
Gained 15+ followers
GOTY '23
Participated in the 2023 Game of the Year Event
Donor
Liked 50+ reviews / lists
Loved
Gained 100+ total review likes
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
2 Years of Service
Being part of the Backloggd community for 2 years
Full-Time
Journaled games once a day for a month straight
Gone Gold
Received 5+ likes on a review while featured on the front page
N00b
Played 100+ games
On Schedule
Journaled games once a day for a week straight
Liked
Gained 10+ total review likes
GOTY '22
Participated in the 2022 Game of the Year Event
Roadtrip
Voted for at least 3 features on the roadmap
Favorite Games
258
Total Games Played
008
Played in 2024
062
Games Backloggd
Recently Played See More
Recently Reviewed See More
I'm VERY glad I didn't read a single review of this game but saw it rated very positively here which prompted me to get it in the latest Humble Bundle because most of the reviews are blatantly spoiling one of the best twists in the early stages of this game which blew my mind and which make this game VERY different from the Jules Verne affair which was fantastic in it's own right. This game does take heavy inspiration from the Jules Verne novel but adds it's own unique twist and spins a narrative around your actions that is VERY compelling.
You start as Passepartout, the valet of Phineas Fogg who has just made a wager where he must travel around the world in 80 days. As the valet, you must plan your travels across the major cities on the globe and ensure you meet the goal and win the bet for your master. You must decide upon your mode of transport from one city to the next, manage your finances, go to markets and buy and sell goods which will fetch you some profit with which to pay for passage to the next city. You will face many situations and forced to make choices along the way which shape the narrative of the game.
What sets this game apart is it's one of the first games I have played which is narratively focused where your actions will ACTUALLY AFFECT THE OUTCOME. As enjoyable as the Walking Dead series by Telltale games is I never feel as if any of my choices leading up to the end ever mattered leaving me only with a binary choice of some meager description. This game is so refreshing in it's beautifully written world which changes as you make choices along the journey and in the cities you visit. The way you interact with people you talk to, the decisions you make, the items you buy, the paths you take, every single one of them shapes how your journey goes and whether you actually return to London, the city from where you begin this epic tale, on time to win the wager for Phineas. There are also so many references to the original which are done brilliantly yet subtly which I absolutely loved.
For all the praises I have been singing about this game, truly there is but one, though enormous, demerit to this game. One that would almost make me not recommend the game. For all this amazing story-telling along the way, what they give you at the end of the journey as a "journal" of your travels is so pathetically sparse and idiotic in it's presentation that I almost don't feel like playing it again. What happened to the grand tales of my fight on a train, my almost missing a boat, my meeting the owner of a freight company and other such amazing little stories? All they show you are logs of what happened and the date AND THAT'S IT!
If it weren't for the pure joy of seeing your journey unfold before your very eyes and the amazing number of branched paths that are possible and events that you may face which I very much look forward to finding, I would have completely stopped playing yet I find myself wanting more. I want to experience that thrill of exploring and finding people, nooks and crannies that show me new things along the way. And grudgingly, I will go through the game many more times and will surely forget the issues along the way because this game truly is a joy to play.
You start as Passepartout, the valet of Phineas Fogg who has just made a wager where he must travel around the world in 80 days. As the valet, you must plan your travels across the major cities on the globe and ensure you meet the goal and win the bet for your master. You must decide upon your mode of transport from one city to the next, manage your finances, go to markets and buy and sell goods which will fetch you some profit with which to pay for passage to the next city. You will face many situations and forced to make choices along the way which shape the narrative of the game.
What sets this game apart is it's one of the first games I have played which is narratively focused where your actions will ACTUALLY AFFECT THE OUTCOME. As enjoyable as the Walking Dead series by Telltale games is I never feel as if any of my choices leading up to the end ever mattered leaving me only with a binary choice of some meager description. This game is so refreshing in it's beautifully written world which changes as you make choices along the journey and in the cities you visit. The way you interact with people you talk to, the decisions you make, the items you buy, the paths you take, every single one of them shapes how your journey goes and whether you actually return to London, the city from where you begin this epic tale, on time to win the wager for Phineas. There are also so many references to the original which are done brilliantly yet subtly which I absolutely loved.
For all the praises I have been singing about this game, truly there is but one, though enormous, demerit to this game. One that would almost make me not recommend the game. For all this amazing story-telling along the way, what they give you at the end of the journey as a "journal" of your travels is so pathetically sparse and idiotic in it's presentation that I almost don't feel like playing it again. What happened to the grand tales of my fight on a train, my almost missing a boat, my meeting the owner of a freight company and other such amazing little stories? All they show you are logs of what happened and the date AND THAT'S IT!
If it weren't for the pure joy of seeing your journey unfold before your very eyes and the amazing number of branched paths that are possible and events that you may face which I very much look forward to finding, I would have completely stopped playing yet I find myself wanting more. I want to experience that thrill of exploring and finding people, nooks and crannies that show me new things along the way. And grudgingly, I will go through the game many more times and will surely forget the issues along the way because this game truly is a joy to play.
The gravitas of war and the sombre tone is ruined by cartoonish villains and antics. It's a great first half that turns into a really jarring second half with an evil Nazi in an air balloon. If they'd maintained the tone from the first half, it's an easy recommend. As it is, it's disappointing and I did not like how it ended.
Probably the best story in the Far Cry series with a surprisingly deep look into a third party entering a conflict that has nothing to do with him and making the situation unabashedly worse. The gameplay is standard Far Cry fare with the usual stealth/action hybrid with base capturing in an open world but with the new aerial options of using helicopters and microcraft. Fairly fun time though it did wear a tiny bit thin by the end. My personal favourite of the whole series