Limgrave probably double-features well with Penda's Fen, if you overlay it semi-transparently or pretend in-game dialogue is its script or something.

The soulsborne death system has a more pronounced effect on roleplay in an open world environment; made me consider why my mage went to fight that crab, and why he would decide against it in an unrelated life. He does not! He always fights the crab, always loses, and if he's lucky he runs away. Its cute.

I also quite like that its characters are not necessarily the 'givers' of their quests and that they wander miles elsewhere without your notice. Truer to life than expected; I hate that they added map indicators later.

Overall a Video Game. Enjoyable in the way PKD adaptations were, sometimes less so.