[~1.5hrs in]
First and foremost, let me begin by saying that Trico is both adorable and terrifying. It's like an XL Bully that you want to befriend; you stroke it cautiously, yet cannot ignore the possibility it may randomly snap and tear your face off at any moment. The game, though beautiful in design, does a spectacular job of no hand-holding whatsoever; I've already got frustrated enough to Google how to get past a section because the hint kept telling me to climb, but I could not find anything to climb. Turned out, I didn't need to climb; the hint was misleading to say the least. The path so far it has been relatively linear, unsure if that's how it remains throughout, but exploration feels faux organic - it seems like you're following your own intuition and figuring it out, but there really is no other way to proceed so eventually you're always going to end up being correct. The game has a constant tension, like I'm waiting for the other shoe to drop... or my companion to maul me... I'm intrigued, but by no means blown away.

[4hrs in]
Did not finish. I'm regrettably abandoning this title already. The concept is nice, Trico is cool and the premise of training him like some kinda alien dog is novel... but my god are the controls janky and the environment repetitively bland. Jumping, climbing, and even running is frustrating - it's not smooth at all. And the gameplay is just not fun. I checked the IGN walkthrough to get a sense of how long the game is and after seeing I'm only on Part 5/14, I can't be bothered to endure that much more of this. I have way too many other games on my Backlog to find time for.

Reviewed on Apr 16, 2024


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