Crackdown 2007

Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

3 days

Last played

September 17, 2023

First played

September 13, 2023

Platforms Played

DISPLAY


Crackdown is a simple and somewhat shallow game that somehow still pulled me in long enough to complete it. There's not much for narrative, but if you enjoy seeing the instant gratification of watching your character grow stronger, faster, larger, and more deadly simply by causing mayhem, then it's definitely something you'll enjoy. The game's biggest hook for me was the first time that I collected enough agility orbs to level up, and I was immediately able to run much faster and jump 5ft higher than before. From then on, I just kept chasing that high. The main downside is that you max out your stats very quickly and will be dissapointed they wouldn't let you go further. The game's difficulty is handled poorly with long, annoying deathruns to a boss you will be able to stun lock and kill with only 5-6 melee attacks. It's also a very short game, as once you get bored of power leveling you can realistically finish the main story in just a couple hours. For all it's shortcomings, it's still good, clean, gripping fun.