I've talked elsewhere about the joy of sequels that had barely anything to do with the game preceding it and how much I miss that approach. Nintendo in the middle 90s seemed to be huge fans of it given this and calling Yoshi's Island Super Mario World 2. What's funny is the derisive use of "divisive" to describe things like that, like it's verboten for games to change like people don't change, like cells don't divide and that's the main thing they do. Shit, we're living through the world where corporations outlive people, and it's a great picture about how lifespans should have deaths in them, so yeah let change emerge from stability cuz it's what's supposed to happen.

Reviewed on Feb 29, 2024


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