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aquova is now playing Mass Effect

1 month ago


aquova is now playing Star Sled

1 month ago


aquova is now playing Saturday Edition

1 month ago



aquova finished Executive Golf DX
The weekly Playdate releases are an interesting bunch of games. Many of them are trying some really unique twists on typical ideas, but while some of those ideas work really well, others... not so much. Executive Golf DX is one of the ones that unfortunately fall into the latter category. It's a golf game, but instead of hitting a ball across a field, you are trying to ascend or descend an office building, complete with desks, chairs, bookshevles, etc. as obstacles. This sounds like a great idea on paper, but the combination of fighting gravity along with trying to navigate through gaps in furniture makes this a tedious affair. It doesn't help that this game has no tutorial of any sort. It took me quite a long time to figure out how the power gauge worked, and I still don't think it's a good system. The entire game is very short, only eight levels taking me about 30 minutes, but I don't think I beat any level in less than several dozen hits. Even trying to align the ball with the elevator at the end of the stage often took several tries, due to the lack of precision you have. While it's not my least favorite Playdate game, I do think it's well made with good graphics and some good ideas, the core concept just isn't a strong one.

1 month ago


1 month ago


aquova finished Sonic Rush Adventure
When I was a teenager, I was obsessed with Sonic. Any game I could get my hands on I played over and over again - Sonic 2, Sonic 3 & Knuckles, even Shadow the Hedgehog. Another game I had around that time was the first Sonic Rush, and I think the fact I barely remember playing it says a lot about my opinions of it. Decades later though, I've decided to try out its sequel, Sonic Rush Adventure. This game, for lack of a better word, is mid. Everything about it is just mediocre. The earlier levels do allow you to maintain your sense of speed, but at the cost of having some very bland level design. The later levels overcompensate for this, and are a classic example of awful Dimps design. Bullshit death bits, finicky platforming sections, all while not being really interesting at all. The best part of this game might be the short sailing minigames, as there is a world map for you to explore (although there's not much there for you to find). The game does require a little bit of grind to progress at a few places, but I never had to replay anything other than the first two levels, so I might have gotten lucky. The plot as well is pretty worthless. Blaze returns, but doesn't have her own campaign, unlike the original Sonic Rush, and newcomer Marine is kinda fun, but constantly disrespected by the rest of the party. All-in-all, I can finally say that I've played through this game, but I think I was right in not picking it up back when it was new.

1 month ago


1 month ago


aquova finished Hyper Meteor
Finally someone has answered the age old question -- what if I could play Asteroids with a crank? Enter Hyper Meteor, an arcade-esque game where you steer a ship around a small arena, attempting to destroy obstacles by ramming into their vulnerable sections. It's a quick and simple game, with the only goal being to get the highest score. It reminds me a bit of Whitewater Wipeout in that way, although I think this genre personally appeals more to me. The controls feel good, it's fun to get into, but the nature of the game prevents it from really being any higher on my list. It apparently has Switch and PC ports, but I can't imagine those would be too entertaining without the novelty (and free giveaway) of the Playdate version.

1 month ago


aquova is now playing Questy Chess

1 month ago


aquova is now playing Executive Golf DX

1 month ago


aquova is now playing Zipper

1 month ago


aquova is now playing Hyper Meteor

1 month ago


aquova finished Demon Quest '85
Demon Quest '85 is a Playdate visual novel where you gather a group of your schoolmates and together summon demons to try to solve your problems. It's a short but sweet affair, where most of the gameplay entails trying to match which people, music, and items the given demon is likely to appear before, and then asking them a series of questions. These questions both reveal how to summon the subsequent demons, as well as play into an overarching story about a beyond-the-scenes war for Hell itself. The artwork is the game's strongest aspect, although I did also quite enjoy the writing. Your character can be fairly flippant about the situation they find themselves in, which I found charming. It can be a bit frustrating trying to figure out what element you got wrong when trying to summon, especially since that's basically the only gameplay, but there's enough hints to allow you to figure it out in the end.

1 month ago


aquova is now playing Thunder Force IV

1 month ago


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